Shady Valley is divided into 20 sale territories, each with unique drug demand, customer density, and respect modifiers. Territories unlock as you level up and meet exposure requirements in prerequisite areas. Higher-tier areas offer access to harder drugs with bigger profits, but client density and risk vary significantly.
Datamined & Verified — All 20 areas extracted directly from SaleAreaDatabase. Drug demand multipliers, unlock levels, and prerequisite chains are exact game values. "Party Zone", "Dead End 1" and "Dead End 2" do not exist — the internal key PARTY_ZONE actually displays as "West deadtown" in-game.
Early Game (Lvl 1–9)
| Area | Lvl | Requires | Clients | Dealers | Respect | Top Drugs |
|---|---|---|---|---|---|---|
| West old town | 1 | Default | 3 | 1 | 1.0x | Weed 1.5x, Amp 1.0x |
| East old town | 2 | West old town | 2 | 1 | 0.9x | Weed 1.3x, Amp 1.2x |
| Old marketplace | 4 | East old town | 2 | 1 | 1.1x | Amp 1.4x, Weed 1.0x |
| Stink | 6 | Old marketplace | 3 | 1 | 0.75x | Amp 1.5x, Weed 1.3x |
| Kennel | 8 | Stink | 2 | 1 | 1.2x | Amp 1.7x, Weed 1.3x |
| Eastern slums | 8 | Two Towers | 2 | 2 | 1.5x | Weed 1.7x, Amp 1.3x |
| Two Towers | 9 | Stink | 3 | 1 | 1.4x | Amp 1.6x, Ecstasy 1.2x, Meth 1.15x |
Mid Game (Lvl 10–18)
| Area | Lvl | Requires | Clients | Dealers | Respect | Top Drugs |
|---|---|---|---|---|---|---|
| Supermarket area | 10 | Kennel | 2 | 1 | 1.3x | Meth 1.3x, Heroin 0.6x, LSD 0.6x |
| Downtown | 12 | Kennel | 2 | 1 | 0.9x | Meth 2.2x, Amp 0.6x, LSD 0.5x |
| West deadtown Internal: PARTY_ZONE | 15 | Downtown | 2 | 1 | 1.05x | Meth 2.0x, Ecstasy 0.8x, Amp 0.8x |
| Camp #174 | 15 | Eastern slums | 3 | 1 | 1.4x | Weed 1.5x, DMT 0.8x, Shrooms 0.8x |
| Mid deadtown | 18 | Downtown | 2 | 1 | 0.8x | Meth 1.9x, Heroin 0.5x, Amp 0.5x |
Late Game (Lvl 20–24)
| Area | Lvl | Requires | Clients | Dealers | Respect | Top Drugs |
|---|---|---|---|---|---|---|
| Bad asia Special unlock | 20 | Quest / Special | 4 | 2 | 0.8x | Meth 1.8x, Amp 1.4x, Ecstasy 1.3x |
| East deadtown | 20 | Mid deadtown | 3 | 1 | 0.8x | Meth 2.2x, DMT 0.7x, Shrooms 0.7x |
Endgame (Lvl 25–30)
| Area | Lvl | Requires | Clients | Dealers | Respect | Top Drugs |
|---|---|---|---|---|---|---|
| Construction site | 25 | Downtown | 2 | 1 | 1.0x | Cocaine 1.2x, Heroin 0.7x, LSD 0.5x |
| Factory south | 25 | Construction site | 2 | 1 | 1.2x | Cocaine 1.5x, Heroin 1.2x, LSD 0.6x |
| Factory north | 26 | Factory south | 3 | 1 | 0.7x | Cocaine 1.2x, Heroin 1.0x, Shrooms 0.6x |
| Tower blocks | 28 | Construction site | 4 | 1 | 1.0x | Cocaine 1.2x, Heroin 1.0x, Amp 0.7x |
| Commune | 28 | Tower blocks | 3 | 1 | 1.5x | Heroin 2.2x, Cocaine 1.4x, Meth 0.7x |
| Fancy hill | 30 | Tower blocks | 2 | 1 | 1.5x | Cocaine 3.0x, Ecstasy 0.7x, DMT 0.5x |
Territory Unlock Chains
Each area requires you to unlock a prerequisite area first (plus reach the minimum level and exposure). There are two main branches that split from Stink, and one special unlock area.
└→ Downtown → West deadtown
└→ Mid deadtown → East deadtown
└→ Construction site → Factory south → Factory north
└→ Tower blocks → Commune
└→ Fancy hill
Drug Demand Hotspots
Each area has demand multipliers for specific drugs. Higher multipliers mean clients want that drug more often. Here are the best areas for each drug type based on datamined demand values.
West old town 1.5x
Camp #174 1.5x
Two Towers 1.6x
Stink 1.5x
East deadtown 2.2x
West deadtown 2.0x
Factory south 1.5x
Commune 1.4x
Factory south 1.2x
Factory north 1.0x
Two Towers 1.2x
West deadtown 0.8x
Key Facts
- Respect Multiplier affects how much respect you gain from sales in that area. Highest: Eastern slums, Commune, and Fancy hill at 1.5x
- Client Average affects how frequently clients spawn. Downtown has the highest at 0.8, while Two Towers is lowest at 0.35
- Max Dealers is 1 for most areas. Only Eastern slums and Bad asia allow 2 dealers
- Max Clients ranges from 2 to 4. Bad asia and Tower blocks have the most at 4 clients
- Exposure Minimum is the reputation threshold you must reach in the prerequisite area before unlocking the next one
- Drug shifts: Early game is dominated by Weed & Amphetamine, mid-game shifts to Meth, and endgame transitions to Cocaine & Heroin
- "Party Zone" — Does not exist as a location name. The internal key PARTY_ZONE maps to "West deadtown"
- "Dead End 1" & "Dead End 2" — Do not exist anywhere in the game data. The deadtown areas are West, Mid, and East deadtown
All data extracted from SaleAreaDatabase (DDS1 game files). Demand multipliers are exact datamined values. Last verified February 2026.
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