Quick-reference tips for Drug Dealer Simulator 1. Every value below is extracted directly from the game's
DataTables or decompiled from Blueprint bytecode — no estimates, no folklore.
Datamined & Verified:
Sources: BalanceFlags, DrugDatabase, HideoutDatabase,
MoneyLaunderingLevels, ExpoEventsDatabase, decompiled statisticsManager
+ baseNPC + policeManager Blueprints.
💰 Money Management
Dirty Cash Cap
$2,500
CASH-ILLEGAL-MAX. Above this, police searches confiscate everything. Launder above $2,500.
Laundering Unlock
$1,000 earned
CASH-INTRODUCE-LAUNDERING. Also needs Eddie call #4 + the bank quest.
ATM Unlock
$600 earned
CASH-INTRODUCE-ATM. Bank starts with $600 balance.
First Laundering Tier
$1,500 / L6
Small bar. 48% launder rate. $2,000/day max throughput.
💊 Drug Selection by Player Level
Unlock
Drug
Buy / Sell
Demand
Why
L1
Marijuana
$5 / $10
0.70
Eddie supplies. Starter staple, orders 2–7.
L6
Ecstasy
$7 / $10
1.50
Highest demand in game. Biggest orders (2–9).
L10
Meth
$9 / $14
0.80
Mid-tier price/margin. Crystal form.
L16
Cocaine
$25 / $45
0.60
Best per-unit margin (+$20). Low demand.
L20
Heroin
$17 / $35
0.70
Addict 4.5 — repeat buyers. Cut carefully.
L25
Fentanyl
$20 / —
mix only
mixStr 3.0 — strongest boost. Tox 18 = OD risk.
🧪 Cutting Strategy
The Real Quality Formula
endProductQuality = contentRatio + (contentRatio × 0.2 × Clamp(strengthRatio, 0, 1.5))
Heavier cuts directly drop contentRatio → quality craters
Lighter cuts barely change quality if you pick a high-mixStrengthening filler
The +0.2 strength bonus is capped at strengthRatio = 1.5 — piling on more mixStr does nothing past that
Cutting Agent
Toxicity
mixStr
OD Risk
Note
Baking Soda
0.0
0.9
None
Safest filler. Slight quality loss (mixStr < 1.0).
Sugar
1.3
1.0
None
Neutral filler. Free. Minimal tox.
Salt
2.0
1.0
None
Adds tiny strength (0.5). Safe.
Washing Powder
9.0
1.1
Low (1–8%)
Above the 3.9 threshold. Scaled OD chance.
Paracetamol
12.0
1.3
25% flat
At the threshold. Dangerous filler.
Ibuprofen
12.0
1.3
25% flat
Same risk profile as Paracetamol.
Nebilanex
15.0
2.0
25% flat
Worst tox after Fentanyl/Acetone. Avoid.
Acetone
25.0
3.0
25% flat
Strongest mixStr but most toxic substance.
OD Math
Below tox 3.9 : zero OD chance
Tox 3.9–12.0 : scaled chance Clamp(((tox-3.9)/3.9)/20, 0.001, 0.08) — max 8%
Tox > 12.0 : flat 25% OD per sale
Clients also get addicted when addictiveness > 1.0 — chance up to 12% per sale
👮 Police Evasion
Sell at Night
0.70× heat
EXPO-NIGHT-SALE-MULTIPLIER. 30% less heat at night. (Heat multiplier, not a price bonus.)
Dog Patrol Threshold
expo > 500
AND player level > 7. Below these gates, no dogs spawn. 30% spawn chance per eligible patrol.
Police Hours
20:00–05:00
Higher minimum patrols active overnight even when expo is low.
Stash It
Safe drops
Place a FURNITURE-SAFE in your hideout — police searches don't open them.
Bad Event
Expo Value
Weight
DEA Raid
3,000
2.0
Caught during Search
1,400
1.5
Police Chase
800
2.0
Client OD
600
1.0
Police Search (any)
400
1.2
🏠 Hideout Selection
Hideout
Price
Min Lvl
RespBoost
Why It's Good
HIDEOUT-APARTMENT
$350
1
400
Starter. Can't be lost. 40% decay reduction — highest in game.
KENNEL-OLD-SHOP
$790
11
250
Best $/boost in game. 30% resp / 35% decay / 18% sale speed.
OLD-MARKET-SHOP
$1,000
7
250
Early upgrade. +1 client, +1 dealer, 15% resp.
STING-BUILDING-FLOOR
$1,490
10
160
+2 clients, +1 dealer. Strong mid-game.
COMMUNE-01
$2,500
29
200
Endgame. +1 client, +2 dealers, 20% resp.
BLOCKS-01
$2,600
28
150
Endgame. 20% sale speed — tied for fastest.
📱 Eddie Supply Formula
Order limit = $150 + ($45 × playerLevel)
EDDIE-LIMIT-BASE = 150, EDDIE-LIMIT-PER-LEVEL = 45 — both from BalanceFlags.
⚡ Quick Wins
Weekend orders : WEEKEND-ORDER-QUANTITY-MULTIPLIER = 2.00 — doubled quantities and 25% more frequent. Stockpile before Friday
Crit orders : base 7% chance, +1.5% per dealer level, +50% on weekends. Multiplier 1.5–2.5× quantity
Smuggle box : SMUGGLE-BOX-PRICE = $200 — gets contraband across map borders
Factory key : KEY-PRICE-FACTORY = $1,000 — unlocks the factory area for production
Lab discounts : first lab is FIRST-LABS-COST-PERCENT = 0.25 — 75% off your first lab. Don't waste it on Marijuana
Lab crew XP : 2 XP/gram processed, max level bonus +30% output
Pitcoin trap : only buy Pitcoin with clean money . Dirty cash → Pitcoin balance resets to $0 (government seizes)
GSM messages arrive every 180–300 seconds — check ShadyComm regularly for client orders
💡 Pro Tip: Build your laundering route alongside your dealing route. Deal in an area,
drop dirty cash at the closest laundering business, move to the next zone. This keeps you under the
$2,500 dirty-cash threshold so police searches can't wipe you out, while pushing daily throughput
toward your tier's max.
All values extracted from BalanceFlags, DrugDatabase, HideoutDatabase,
ExpoEventsDatabase, and MoneyLaunderingLevels DataTables. Formulas decompiled from
baseNPC_C.applyStats(), statisticsManager.UpdateExpositionLevel(), and
policeManager.checkWorldStatus() Blueprint bytecode.
Was this article helpful?
👍
0
👎
0
💬 Discussion