21 pieces of equipment — Complete lab setup guide with production chains, equipment catalogs, and weed growing instructions for Drug Dealer Simulator 1.
Data sourced from game files and community testing.
Every piece of lab equipment available for your hideout. Each item serves a specific role in one or more drug production chains.
Equipment
Code ID
Function
Tier
Used For
Mixing Tray
EQUIP-MIXING-TRAY
Manual drug mixing with cutting agents
Basic
All powder drugs, additives
Hand Mixer
EQUIP-MIXER-HAND
Manual mixing — slow but affordable
Basic
Small batch mixing
Electric Mixer
EQUIP-MIXER-ELECTRIC
Powered mixing — faster processing speed
Mid
Medium/large batch mixing
Lab Flask Mixer
EQUIP-MIXER-FLASK
Chemical synthesis for liquid compounds
Advanced
LSD synthesis, chemical reactions
Crystalliser
EQUIP-CRYSTALLISER
Converts mixed compounds into crystal form
Advanced
Crystal Meth production
Pill Maker
EQUIP-PILL-MAKER
Presses powder mixture into pill form
Mid
Ecstasy production
Small Dryer
EQUIP-DRYER-SMALL
Dries wet substances — low capacity
Basic
Drying product, small batches
Large Dryer
EQUIP-DRYER-LARGE
Dries wet substances — high capacity
Mid
Drying product, large batches
Mortar & Pestle
EQUIP-MILL-MORTAR
Grinds substances into powder manually
Basic
Weed → Hashish, grinding agents
Coffee Grinder
EQUIP-MILL-COFFEE
Electric grinding — faster than mortar
Mid
Weed → Hashish, bulk grinding
Small Glass Jar
EQUIP-JAR-SMALL
Stores small quantities of product
Basic
All drugs — storage & packaging
Medium Glass Jar
EQUIP-JAR-MEDIUM
Stores medium quantities of product
Mid
All drugs — storage & packaging
Large Metal Box
EQUIP-BOX-LARGE
Stores large quantities — max capacity
Advanced
All drugs — bulk storage & packaging
๐ก Tip: You don't need every piece of equipment from the start. Focus on the production chain for the drugs you plan to sell first, then expand as profits grow. See the Lab Setup Priority Guide at the bottom for a recommended purchase order.
๐งช Drug Production Chains (7 chains)
Visual overview of every production pipeline. Each drug follows a specific chain from raw material to sellable product.
Marijuana
Seed → Grow → Harvest → Filter → Package
Alt path: Harvest → Mill → Powder → Hashish
Amphetamine
Buy Raw → Mix / Cut → Package
Simplest production chain. Buy from supplier, cut to increase volume, package and sell.
Cocaine
Buy Raw → Mix / Cut → Package
Alt path: + Baking Soda → Cook → Crack
Crystal Meth
Precursors → Mix → Crystallise → Package
Requires Crystalliser (advanced equipment). High profit margins, high DEA heat.
Ecstasy
Precursors → Mix → Pill Maker → Package
Requires Pill Maker. Press mixed powder into pills, then box for sale.
LSD
Precursors → Flask Synthesis → Apply to Blotters
Requires Lab Flask Mixer. Longest chain but highest margins per unit weight.
Heroin
Buy Raw → Mix / Cut → Package
Same chain as amphetamine. Buy from supplier, cut to stretch supply, package for sale.
๐ Mixing & Cutting Process (core mechanic)
The most common lab operation. Mixing drugs with cutting agents increases volume at the cost of purity — the core of your profit margin.
3 Adjust the ratio slider — higher cut = more volume but lower purity
4 Start the mixing process and wait for completion
5 Collect the result and package for sale
Equipment
Processing Speed
Batch Size
Tier
Mixing Tray
Slow (~30s per batch)
Small
Basic
Hand Mixer
Medium (~20s per batch)
Small–Medium
Basic
Electric Mixer
Fast (~10s per batch)
Medium–Large
Mid
๐ก Tip: The optimal cut ratio depends on your clientele's tolerance. New customers accept heavily cut product, but regulars will stop buying if purity drops too low. Start around 20–30% cut and adjust based on customer complaints.
๐ Crystal Meth Production (advanced)
Crystal meth requires the most complex lab setup but delivers some of the highest profit margins in the game.
Required Equipment
Electric Mixer + Crystalliser + Container
1 Purchase chemical precursors from your supplier
2Mix precursors in the Electric Mixer to create the base compound
3 Transfer to the Crystalliser — heat the compound until crystals form
4 Allow to cool and then break into individual crystals
5Package into bags using a container for distribution
Stat
Value
Processing Time (Crystalliser)
~45 seconds per batch
Yield per Batch
High — depends on precursor quality
Quality Factors
Precursor purity, mix ratio, crystallisation time
DEA Heat
High — heavy monitoring for meth labs
โ ๏ธ Warning: Meth production generates significant heat in your hideout. The longer the Crystalliser runs, the more attention you attract. Spread production across multiple sessions and don't leave the Crystalliser running overnight.
๐ Ecstasy / Pill Production (mid-tier)
Ecstasy is produced by pressing mixed compounds into pills. Moderate equipment requirements with solid profit margins.
Required Equipment
Mixer (any tier) + Pill Maker
1 Purchase MDMA precursors from your supplier
2Mix active ingredient with filler in your mixer
3 Transfer mix to the Pill Maker and press into pills
4Package pills into boxes for distribution
Stat
Value
Processing Time (Pill Maker)
~20 seconds per batch
Pills per Batch
10–20 pills depending on mix volume
Quality Factors
Active ingredient ratio, filler quality, press consistency
DEA Heat
Medium — less attention than meth/crack
๐ก Tip: Ecstasy has excellent per-unit profit margins because pills are sold individually. Keep your active ingredient ratio above 50% to maintain customer satisfaction and repeat buyers.
๐ฅ Crack Cocaine Production (high risk)
Crack is made by cooking cocaine with baking soda. Extremely profitable but generates the highest DEA attention in the game.
3Cook the mixture — apply heat until it solidifies into rocks
4Package crack rocks for distribution
๐จ Danger: Crack production generates the highest DEA heat of any drug in the game. Cook in small batches, vary your production times, and always have an escape plan. A single long cooking session can trigger a raid.
๐ฟ LSD Synthesis (advanced)
LSD requires the Lab Flask Mixer for chemical synthesis. The longest production chain in the game but yields the highest margins per unit weight.
Required Equipment
Lab Flask Mixer + Chemical Precursors
1 Purchase chemical precursors — these are specialty items from high-level suppliers
2 Load precursors into the Lab Flask Mixer for chemical synthesis
3 Wait for the multi-step chemical reaction to complete (longest processing time)
4Apply liquid to blotter paper sheets and package for sale
Stat
Value
Processing Time (Flask Mixer)
~60 seconds per batch (longest)
Yield per Batch
Multiple blotter sheets per synthesis
Profit per Unit Weight
Highest in game — tiny product, huge value
DEA Heat
Medium — low volume makes it hard to detect
๐ก Tip: LSD is the most weight-efficient drug in the game. Blotter sheets weigh almost nothing, making them ideal for long dealing runs where backpack space is limited. The initial investment is high but returns are excellent.
๐ฑ Weed Growing Guide (8 equipment pieces)
Complete guide to growing marijuana in your hideout. From seedling to harvest, everything you need to set up a profitable grow operation.
Setup Requirements
Growing Bowl
Plant container
Grow Lamp
Light source
Seeds
Consumable
Water Bottle
Daily watering
Air Filter
Mandatory!
UV Light
Bonus yield
Medium Bowl
Larger harvest
Weed Filter
Post-harvest
Growth Stages
Stage
Days
Appearance
What To Do
Water Schedule
๐ฑ Seedling
Day 1–2
Tiny sprout, barely visible in the bowl
Plant seed in bowl, ensure lamp is on, water immediately
Once per day
๐ฟ Vegetative
Day 3–5
Green leaves spreading, plant gaining height
Keep light on, maintain consistent watering, check air filter
Once per day
๐ธ Flowering
Day 6–9
Buds forming, plant at maximum size, strong smell
Continue watering, air filter critical — smell peaks during flowering
Once per day
๐พ Harvest
Day 10
Buds fully developed, plant ready to cut
Harvest the plant, then filter or mill the product
N/A — harvest day
Yield Factors
Factor
Effect
Impact
Light Quality
Better lamps = healthier plants and faster growth
+15–25% yield
Water Consistency
Missing a day of watering stunts growth permanently
-20% yield per missed day
UV Light Bonus
UV supplementation boosts potency and total yield
+20–30% yield & quality
Bowl Size
Medium Bowl holds more soil, allowing larger root systems
+30–50% yield over Small Bowl
๐จ Air Filter Warning: Growing weed without an Air Filter is extremely dangerous. The smell during the flowering stage will trigger neighbor complaints which lead directly to DEA heat and potential raids. An Air Filter is not optional — it is mandatory for any grow operation.
Post-Harvest Options
Path A — Marijuana: Harvest → Filter → Package as weed bags
Path B — Hashish: Harvest → Mill → Powder → Package as hashish (higher value)
๐ Mushroom Cultivation (beginner-friendly)
Mushrooms follow a similar growing process to weed but with a shorter cycle and fewer equipment requirements.
How It Works
Plant spores in a growing bowl, maintain with water and light. Mushrooms grow faster than weed (approximately 6–7 days vs. 10 days) but produce a smaller yield per harvest. They require minimal equipment and are an excellent entry point for players learning the growing mechanics.
Key Differences from Weed
โShorter grow time — ~6–7 days to harvest
โNo air filter needed — much less smell than weed
โ Lower yield — smaller harvest per growth cycle
โ Lower sell price — but lower investment too
Comparison
Weed
Mushrooms
Grow Time
~10 days
~6–7 days
Yield per Harvest
High
Low–Medium
Air Filter Required
Yes (mandatory)
No
Sell Price
$24–$42/bag
$20–$40/bag
DEA Heat from Growing
Medium (smell)
Low
๐ก Tip: Mushrooms are a great way to learn the growing mechanics before investing in a full weed operation. Since they don't require an air filter, your startup cost is significantly lower.
โก Production Efficiency Tips (10 tips)
Maximize your lab output and minimize wasted time with these proven production strategies.
1Always upgrade to the Electric Mixer as soon as you can afford it. The Hand Mixer and Mixing Tray are painfully slow for anything beyond early game.
2Batch production saves time. Process multiple batches of the same drug in one sitting rather than switching between products constantly.
3Cut before packaging, not after. You cannot modify the mix ratio once a product is packaged. Always finalize your cutting ratio first.
4Keep backup containers on hand. Running out of jars or boxes mid-production wastes an entire production cycle while you go shopping.
5UV lights are worth the investment for weed. The 20–30% yield bonus pays for itself within two harvest cycles.
6Air filters are mandatory, not optional. One neighbor complaint about smell can cascade into a DEA raid that wipes out your entire operation.
7Never leave equipment running unattended for long periods. Extended lab activity generates heat that attracts DEA attention.
8Water your plants at the same time every day. Consistency matters more than timing — set a routine and stick to it.
9Use the Coffee Grinder over the Mortar & Pestle for hashish production. The speed difference is significant when processing multiple plants.
10Diversify your production. Running a single drug type is risky — if that market crashes or your supplier disappears, you have no income. Run 2–3 product lines simultaneously.
๐ Lab Setup Priority Guide (3 tiers)
Recommended equipment purchase order based on your progression stage. Don't buy everything at once — invest as your profits grow.
EARLY GAME
Foundation Equipment
Mixing Tray — your first mixing tool
Small Dryer — dry wet product
Mortar & Pestle — grind for hashish
Weed Setup — bowl, lamp, seeds, water, filter
Small Glass Jars — basic packaging
MID GAME
Scaling Up
Electric Mixer — massive speed upgrade
Pill Maker — unlock ecstasy production
Large Dryer — handle bigger batches
Coffee Grinder — faster grinding
Medium Glass Jars — more packaging capacity
LATE GAME
Full Empire
Crystalliser — unlock crystal meth
Lab Flask Mixer — unlock LSD synthesis
Large Metal Box — max storage capacity
UV Lights — maximize weed yield
๐ Pro Tip: Your first major purchase after the Mixing Tray should be the Electric Mixer — the speed increase is transformative. After that, build toward either Ecstasy (Pill Maker) for mid-game income or push straight to Crystal Meth (Crystalliser) if you have the capital. LSD synthesis is the endgame goal for maximum profit-per-weight, but the Flask Mixer is expensive and requires high-level supplier access.
💬 Discussion