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21 pieces of equipment — Complete lab setup guide with production chains, equipment catalogs, and weed growing instructions for Drug Dealer Simulator 1.
Data sourced from game files and community testing.
๐ฌ Lab Equipment Catalog (13 items)
Every piece of lab equipment available for your hideout. Each item serves a specific role in one or more drug production chains.
| |
Equipment |
Code ID |
Function |
Tier |
Used For |
 |
Mixing Tray |
EQUIP-MIXING-TRAY |
Manual drug mixing with cutting agents |
Basic |
All powder drugs, additives |
 |
Hand Mixer |
EQUIP-MIXER-HAND |
Manual mixing — slow but affordable |
Basic |
Small batch mixing |
 |
Electric Mixer |
EQUIP-MIXER-ELECTRIC |
Powered mixing — faster processing speed |
Mid |
Medium/large batch mixing |
 |
Lab Flask Mixer |
EQUIP-MIXER-FLASK |
Chemical synthesis for liquid compounds |
Advanced |
LSD synthesis, chemical reactions |
 |
Crystalliser |
EQUIP-CRYSTALLISER |
Converts mixed compounds into crystal form |
Advanced |
Crystal Meth production |
 |
Pill Maker |
EQUIP-PILL-MAKER |
Presses powder mixture into pill form |
Mid |
Ecstasy production |
 |
Small Dryer |
EQUIP-DRYER-SMALL |
Dries wet substances — low capacity |
Basic |
Drying product, small batches |
 |
Large Dryer |
EQUIP-DRYER-LARGE |
Dries wet substances — high capacity |
Mid |
Drying product, large batches |
 |
Mortar & Pestle |
EQUIP-MILL-MORTAR |
Grinds substances into powder manually |
Basic |
Weed → Hashish, grinding agents |
 |
Coffee Grinder |
EQUIP-MILL-COFFEE |
Electric grinding — faster than mortar |
Mid |
Weed → Hashish, bulk grinding |
 |
Small Glass Jar |
EQUIP-JAR-SMALL |
Stores small quantities of product |
Basic |
All drugs — storage & packaging |
 |
Medium Glass Jar |
EQUIP-JAR-MEDIUM |
Stores medium quantities of product |
Mid |
All drugs — storage & packaging |
 |
Large Metal Box |
EQUIP-BOX-LARGE |
Stores large quantities — max capacity |
Advanced |
All drugs — bulk storage & packaging |
๐ก Tip: You don't need every piece of equipment from the start. Focus on the production chain for the drugs you plan to sell first, then expand as profits grow. See the
Lab Setup Priority Guide at the bottom for a recommended purchase order.
๐งช Drug Production Chains (7 chains)
Visual overview of every production pipeline. Each drug follows a specific chain from raw material to sellable product.
Marijuana
Seed → Grow → Harvest → Filter → Package
Alt path: Harvest → Mill → Powder → Hashish
Amphetamine
Buy Raw → Mix / Cut → Package
Simplest production chain. Buy from supplier, cut to increase volume, package and sell.
Cocaine
Buy Raw → Mix / Cut → Package
Alt path: + Baking Soda → Cook → Crack
Crystal Meth
Precursors → Mix → Crystallise → Package
Requires Crystalliser (advanced equipment). High profit margins, high DEA heat.
Ecstasy
Precursors → Mix → Pill Maker → Package
Requires Pill Maker. Press mixed powder into pills, then box for sale.
LSD
Precursors → Flask Synthesis → Apply to Blotters
Requires Lab Flask Mixer. Longest chain but highest margins per unit weight.
Heroin
Buy Raw → Mix / Cut → Package
Same chain as amphetamine. Buy from supplier, cut to stretch supply, package for sale.
๐ Mixing & Cutting Process (core mechanic)
The most common lab operation. Mixing drugs with cutting agents increases volume at the cost of purity — the core of your profit margin.
Step-by-Step Process
1 Place drug in the Mixing Tray or Electric Mixer
2 Add cutting agent (e.g., baking soda, paracetamol, etc.)
3 Adjust the ratio slider — higher cut = more volume but lower purity
4 Start the mixing process and wait for completion
5 Collect the result and package for sale
| |
Equipment |
Processing Speed |
Batch Size |
Tier |
 |
Mixing Tray |
Slow (~30s per batch) |
Small |
Basic |
 |
Hand Mixer |
Medium (~20s per batch) |
Small–Medium |
Basic |
 |
Electric Mixer |
Fast (~10s per batch) |
Medium–Large |
Mid |
๐ก Tip: The optimal cut ratio depends on your clientele's tolerance. New customers accept heavily cut product, but regulars will stop buying if purity drops too low. Start around 20–30% cut and adjust based on customer complaints.
๐ Crystal Meth Production (advanced)
Crystal meth requires the most complex lab setup but delivers some of the highest profit margins in the game.
Required Equipment
Electric Mixer + Crystalliser + Container
1 Purchase chemical precursors from your supplier
2 Mix precursors in the Electric Mixer to create the base compound
3 Transfer to the Crystalliser — heat the compound until crystals form
4 Allow to cool and then break into individual crystals
5 Package into bags using a container for distribution
| Stat |
Value |
| Processing Time (Crystalliser) |
~45 seconds per batch |
| Yield per Batch |
High — depends on precursor quality |
| Quality Factors |
Precursor purity, mix ratio, crystallisation time |
| DEA Heat |
High — heavy monitoring for meth labs |
โ ๏ธ Warning: Meth production generates significant heat in your hideout. The longer the Crystalliser runs, the more attention you attract. Spread production across multiple sessions and don't leave the Crystalliser running overnight.
๐ Ecstasy / Pill Production (mid-tier)
Ecstasy is produced by pressing mixed compounds into pills. Moderate equipment requirements with solid profit margins.
Required Equipment
Mixer (any tier) + Pill Maker
1 Purchase MDMA precursors from your supplier
2 Mix active ingredient with filler in your mixer
3 Transfer mix to the Pill Maker and press into pills
4 Package pills into boxes for distribution
| Stat |
Value |
| Processing Time (Pill Maker) |
~20 seconds per batch |
| Pills per Batch |
10–20 pills depending on mix volume |
| Quality Factors |
Active ingredient ratio, filler quality, press consistency |
| DEA Heat |
Medium — less attention than meth/crack |
๐ก Tip: Ecstasy has excellent per-unit profit margins because pills are sold individually. Keep your active ingredient ratio above 50% to maintain customer satisfaction and repeat buyers.
๐ฅ Crack Cocaine Production (high risk)
Crack is made by cooking cocaine with baking soda. Extremely profitable but generates the highest DEA attention in the game.
Cocaine + Baking Soda → Cook → Crack Rocks
Required Equipment
Mixer (any tier) + Heat source (any cooking equipment)
1 Place cocaine in your mixer
2 Add baking soda as the cooking agent
3 Cook the mixture — apply heat until it solidifies into rocks
4 Package crack rocks for distribution
๐จ Danger: Crack production generates the highest DEA heat of any drug in the game. Cook in small batches, vary your production times, and always have an escape plan. A single long cooking session can trigger a raid.
๐ฟ LSD Synthesis (advanced)
LSD requires the Lab Flask Mixer for chemical synthesis. The longest production chain in the game but yields the highest margins per unit weight.
Required Equipment
Lab Flask Mixer + Chemical Precursors
1 Purchase chemical precursors — these are specialty items from high-level suppliers
2 Load precursors into the Lab Flask Mixer for chemical synthesis
3 Wait for the multi-step chemical reaction to complete (longest processing time)
4 Apply liquid to blotter paper sheets and package for sale
| Stat |
Value |
| Processing Time (Flask Mixer) |
~60 seconds per batch (longest) |
| Yield per Batch |
Multiple blotter sheets per synthesis |
| Profit per Unit Weight |
Highest in game — tiny product, huge value |
| DEA Heat |
Medium — low volume makes it hard to detect |
๐ก Tip: LSD is the most weight-efficient drug in the game. Blotter sheets weigh almost nothing, making them ideal for long dealing runs where backpack space is limited. The initial investment is high but returns are excellent.
๐ฑ Weed Growing Guide (8 equipment pieces)
Complete guide to growing marijuana in your hideout. From seedling to harvest, everything you need to set up a profitable grow operation.
Setup Requirements
Growing Bowl
Plant container
Grow Lamp
Light source
Seeds
Consumable
Water Bottle
Daily watering
Air Filter
Mandatory!
UV Light
Bonus yield
Medium Bowl
Larger harvest
Weed Filter
Post-harvest
Growth Stages
| Stage |
Days |
Appearance |
What To Do |
Water Schedule |
| ๐ฑ Seedling |
Day 1–2 |
Tiny sprout, barely visible in the bowl |
Plant seed in bowl, ensure lamp is on, water immediately |
Once per day |
| ๐ฟ Vegetative |
Day 3–5 |
Green leaves spreading, plant gaining height |
Keep light on, maintain consistent watering, check air filter |
Once per day |
| ๐ธ Flowering |
Day 6–9 |
Buds forming, plant at maximum size, strong smell |
Continue watering, air filter critical — smell peaks during flowering |
Once per day |
| ๐พ Harvest |
Day 10 |
Buds fully developed, plant ready to cut |
Harvest the plant, then filter or mill the product |
N/A — harvest day |
Yield Factors
| Factor |
Effect |
Impact |
| Light Quality |
Better lamps = healthier plants and faster growth |
+15–25% yield |
| Water Consistency |
Missing a day of watering stunts growth permanently |
-20% yield per missed day |
| UV Light Bonus |
UV supplementation boosts potency and total yield |
+20–30% yield & quality |
| Bowl Size |
Medium Bowl holds more soil, allowing larger root systems |
+30–50% yield over Small Bowl |
๐จ Air Filter Warning: Growing weed without an Air Filter is extremely dangerous. The smell during the flowering stage will trigger neighbor complaints which lead directly to DEA heat and potential raids. An Air Filter is not optional — it is mandatory for any grow operation.
Post-Harvest Options
Path A — Marijuana: Harvest →

Filter → Package as weed bags
Path B — Hashish: Harvest →

Mill → Powder → Package as hashish (higher value)
๐ Mushroom Cultivation (beginner-friendly)
Mushrooms follow a similar growing process to weed but with a shorter cycle and fewer equipment requirements.
How It Works
Plant spores in a growing bowl, maintain with water and light. Mushrooms grow faster than weed (approximately 6–7 days vs. 10 days) but produce a smaller yield per harvest. They require minimal equipment and are an excellent entry point for players learning the growing mechanics.
Key Differences from Weed
โ Shorter grow time — ~6–7 days to harvest
โ No air filter needed — much less smell than weed
โ Lower yield — smaller harvest per growth cycle
โ Lower sell price — but lower investment too
| Comparison |
Weed |
Mushrooms |
| Grow Time |
~10 days |
~6–7 days |
| Yield per Harvest |
High |
Low–Medium |
| Air Filter Required |
Yes (mandatory) |
No |
| Sell Price |
$24–$42/bag |
$20–$40/bag |
| DEA Heat from Growing |
Medium (smell) |
Low |
๐ก Tip: Mushrooms are a great way to learn the growing mechanics before investing in a full weed operation. Since they don't require an air filter, your startup cost is significantly lower.
โก Production Efficiency Tips (10 tips)
Maximize your lab output and minimize wasted time with these proven production strategies.
1 Always upgrade to the Electric Mixer as soon as you can afford it. The Hand Mixer and Mixing Tray are painfully slow for anything beyond early game.
2 Batch production saves time. Process multiple batches of the same drug in one sitting rather than switching between products constantly.
3 Cut before packaging, not after. You cannot modify the mix ratio once a product is packaged. Always finalize your cutting ratio first.
4 Keep backup containers on hand. Running out of jars or boxes mid-production wastes an entire production cycle while you go shopping.
5 UV lights are worth the investment for weed. The 20–30% yield bonus pays for itself within two harvest cycles.
6 Air filters are mandatory, not optional. One neighbor complaint about smell can cascade into a DEA raid that wipes out your entire operation.
7 Never leave equipment running unattended for long periods. Extended lab activity generates heat that attracts DEA attention.
8 Water your plants at the same time every day. Consistency matters more than timing — set a routine and stick to it.
9 Use the Coffee Grinder over the Mortar & Pestle for hashish production. The speed difference is significant when processing multiple plants.
10 Diversify your production. Running a single drug type is risky — if that market crashes or your supplier disappears, you have no income. Run 2–3 product lines simultaneously.
๐ Lab Setup Priority Guide (3 tiers)
Recommended equipment purchase order based on your progression stage. Don't buy everything at once — invest as your profits grow.
EARLY GAME
Foundation Equipment
Mixing Tray — your first mixing tool
Small Dryer — dry wet product
Mortar & Pestle — grind for hashish
Weed Setup — bowl, lamp, seeds, water, filter
Small Glass Jars — basic packaging
Electric Mixer — massive speed upgrade
Pill Maker — unlock ecstasy production
Large Dryer — handle bigger batches
Coffee Grinder — faster grinding
Medium Glass Jars — more packaging capacity
Crystalliser — unlock crystal meth
Lab Flask Mixer — unlock LSD synthesis
Large Metal Box — max storage capacity
UV Lights — maximize weed yield
๐ Pro Tip: Your first major purchase after the Mixing Tray should be the Electric Mixer — the speed increase is transformative. After that, build toward either Ecstasy (Pill Maker) for mid-game income or push straight to Crystal Meth (Crystalliser) if you have the capital. LSD synthesis is the endgame goal for maximum profit-per-weight, but the Flask Mixer is expensive and requires high-level supplier access.