Originally written by v7 Junior for Drug Dealer Simulator — Nov 30, 2022 @ 10:10am — 189 ratings
The ENDGAME Update
The ENDGAME Update is a Huge, Free DLC to Drug Dealer Simulator that completes the game.This Update is the biggest package to be shipped to the game so far. Bringing in a whole new Storyline with different objectives for players to complete (including an Ending), Laboratories (aka Labs) which can be used to produce most drugs after Eddie leaves the Ghetto, Villas (aka Estates) which are immune to DEA Raids, Freaking Achiements!!!, and finally multiple balance changes & countless Bug Fixes.
New Story Line (and Ending)
The new Story line begins after meeting certain requirements:- Level 36 or higher
- Unlocked Sector C (construction area minimum)
- Unlocked the Psychedelics Gang
- Eddie not waiting for you outside his apartment to collect debt money
- Opened & Closed ShadyComm (laptop) between 9am & 5pm
You will receive three new tasks "Investigate Site" in different locations.
Once all three sites have been investigated, you'll need to talk to Eddie's friend David Greene in Sector B
David Greene will afterwards task you with hacking four (4) antennas scattered around the map, in order to collect information about the collumbians.
The antennas are located in: Stink (A), Kennel (A), Cemetry (B), Factory South (C)
One of the messages will contain information about two gang members meeting near Two Towers in Sector A, which you'll be tasked with taking out.
Once the 100g of pure AMP and Concrete bags are acquired, you can head back to The Jumper to continue with the deal. Once you give him what he asked for, he'll tell you to launch a firecracker to signal him to drop a Concrete-filled boat onto the gang members, brutally taking them out in a cutscene.
One of the messages will contain information about a hidden Cartel Meeting in a Secret Sect, located under the Supermarket. Your task is to infiltrate this meeting and collect more information. The entrance to this secret sect is through the backdoor of the Supermarket, located near the first deaddrop you get at the start of the game.
The door is locked & you cannot go straight in. You need to wait for a couple of seconds until you see an NPC walk towards the door and knock in a specific pattern, which is: 2 knocks, 1 knock, 2 knocks. Once he enters, knock on the door in a similar pattern and it will be unlocked.
Once you enter, you'll be greeted by a Sectant whom will assume you're one of the new members and welcome you. Just proceed down the stairs into the Sect.
All you need to do in here is inspect a Funeral Home Business Card which can be found on the table. Once inspected, press Escape to put it back down.
This will allow you to continue the quest. After this, you'll need to go to the Funeral Home in Sector B, north of Mid Deadtown.
After talking with Jeff, you'll need to obtain 5 bombs from David Greene in order to blow up the Cartel's Money Stashes, which are hidden inside five tombstones in the Sector B Cemetry. Talk to David and then head there.
Once you're in Cemetry, go up to the five money stashes and plant the bombs. You'll hear "Bomb has been planted" as you plant the first one, which is a reference to CS:GO.
After planting all the bombs, get out of the area and enjoy the show! Tip - look for dark tombs with red flowers!
Once you finish both of the previous quests unlocked by hacking the antennas, you'll be able to tackle the last part of the story line.
After blowing up the money stashes, go back once more to David Greene to let him know the job is done, and he'll give you the location of a Sicario, which you'll need to take out. However, once you check the map, it looks like the Sicario's apartment is right under your Main Apartment!
The plot twist occurs as you're getting close to the door, only then do you hear two delayed gunshots. The Sicario would kill his seemingly Wife, moments before committing suicide himself.
Once you enter the apartment, you'll find out what mess of a place this turned into. The Phone will soon start ringing, prompting you into answering it, Eddie will speak to you one last time telling you how proud he is and how you're the big boy now. You now gain the ability to give your character a Nacro Nickname (custom name) which you can change later through ShadyComm. Once you hang up, you'll be able to Call the police and End the Game.
Credits will roll (skippable) and you'll be back in your main apartment. You will soon be introduced to the new Villas by checking them out at David Greene's Office.
Estates aka. Villas (Unraidable/Immune to DEA raids)
After finishing the game, you'll be able to check out three brand new Villas that you can start constructing. You can find more informations about the labs at David Greene's Office in Sector B.Villas (aka. Estates) are esentially three very large hideouts with spacious lands. They give you a very significant area respect boost for each sector; once they're fully built. This allows you to maintain an overall high reputation across almost all areas on all three sectors, without having to manually maintain it by dealing.
- Sector A: The American Dream +45% Sector A Respect Bonus
Purchase Price (plants+building plot): $0 (Free)
Estimated total cost: ~$42,600-$100,000 - Sector B: The Castle +55% Sector B Respect Bonus
Purchase Price (plants+building plot): $30,000
Estimated total cost: $250,000 - Sector C: The Villa +70% Sector C Respect Bonus
Purchase Price (plans+building plot): $60,000
Estimated total cost: $350,000
The way the Villas work is that you need to first buy the land required to start constructing the building itself. Once you bought the plot, you can head to it and start talking to the Construction Worker for instructions on how to continue. You'll need to use bank balance (laundered money) for all payments.
You'll need to Construct different parts of the Villa in the order shown above, which requires laundered money/bank balance. Each Construction will take time to complete; usually a few minutes. when one is finished; you will receive a notification letting you know you can come back to finalize the installation for that construction, by pressing the INSTALL button which appears next to the Construct button.
You will get to see your chosen Villa(s) get built overtime as you finish all the installations.
Here's how the Sector B Villa (The Castle) looks like when it's finished, and when all the optional upgrades are installed.
You'll be able to install the optional upgrades (which are solely decorative, such as the pong, fountain, park bench, etc) for a little bit more money.
The customisation doesn't end there! it actually just about started. Once you have access to the Villa(s), you'll be able to Start Renovating by interacting with the Renovation Cabinet
The renovation tool allows you to change the paint style (& color) of the walls, change the floor, and the roof, in addition to installing multiple doors which you definitely should do; unless you don't like constantly opening and closing them. You can remove & change doors aswell.
The update also comes with a wide selection of new furniture and decorations aswell to compliment the sheer size of the new Villas. You can check out and order the furniture from David Greene aswell. Here you can see all the new furniture.
Note
Avoid planting outdoor weed plants inside the land/plot, near or around any of the villas as that will result in the plants getting destroyed and removed.
Labs (Laboratories)
After level 36, you can transform your Empty Hideouts into a Lab using bank balance. Hideouts that can be transformed into labs must have a Save Station and cannot be Garages or Storages.To create a lab, you need to enter a Hideout that meets the requirements mentioned above, hold Spacebar to activate furniture mode, then press Tab to switch to the Apartment Manager, and then press the Build Production Lab button on the top. You'll be able to train your dealers into becoming lab technicians and assigning them to the current lab (the lower the dealer's level, the more expensive it is to train them, from $950 lvl1 to $550 lvl10), then select the type of lab (what drug your lab will be producing) and then build the lab.
There are 6 types of labs, each corresponding to a different drug.
Lab list/table is available in the next section :)
The first two labs you create will have a 75% discount applied to them to help you get started. This means that for the first two labs you will only have to pay a quarter (25%) of the original price. I suggest making use of this and get one of the more expensive labs first, which would be Cocaine or Heroin; preferrably Cocaine as it's required for La Ballena's Cocaine Orders.
Converting an existing lab to another type of lab will apply a 50% discount on the original price of the lab you choose. This means that you will only pay half as much instead if you were to create that lab directly, so try not to Remove a lab only to rebuild another one, because then you will lose some money, removing a lab will refund you 50% of the current lab setup cost.
Larger hideouts or Warehouses will require two lab technicians, while smaller ones will only require one. Labs with 2 technicians produce more drugs in a shorter amount of time than labs with only 1 technician, at the cost of training a second dealer. I recommend you always create large labs to make use of the production quantity and speed buffs.
Labs are mainly passive properties, which means you are not involved in the production of the drugs. You only need to make sure the Safe found in all types of labs has enough Cash for the lab to continue producing batches. Having more money means it will keep producing drugs until it runs out of money.
To start producing drugs, open the safe and put enough cash for atleast one batch. You can put any amount in, depending on how long you'd like the production to last / how many batches you'd like made.
You can see information about how much a batch costs, how long it takes (progress) and how many batches you have enough cash in the safe for by looking at the Product Table, a little window will pop up which contains all the info.
When a batch of drugs is produced, you will get a pop-up on the left letting you know a Batch of DRUG is ready.
To package the produced drugs, go back to the Production Table and Press F to start packaging the drugs. This is exactly the same as if you're trying to package a drug from a Jar, Container or Equipment in your workstation.
The lab technicians level up overtime as they produce more & more drugs. The higher their level, the faster the production/the less time it takes to make a new batch. This means the longer you keep the lab operational, the faster it gets overtime.
Here are a few labs, Weed and Meth examples
- You can remove a lab if you'd like to use the hideout yourself by pressing the Remove Lab button in the Apartment Manager. This will cancel the on-going production, and delete all cash that's in the safe, so make sure to take it out and wait for the production to finish to avoid any losses. You will be refunded 50% of the current lab's setup cost to your bank balance.
- You can still use the Save Station inside your Labs normally.
- You can make use of the Safes that come with all labs as a cash drop for dealers. (check Features section for more info) if you don't have another hideout in the same area with a Safe inside.
- Training a dealer that owes you money will make them add that money to your laundering pool, as if you collected and deposited it for laundering yourself.
- Converting a lab while it's producing a batch will cancel the production and refund the batch cost to the safe. This may start the lab you choose to convert the hideout into next start producing drugs immediately depending on how much cash the safe will hold after the refund.
- You can have multiple labs of the same type at the same time, which means if you're still not satisfied with the production speed of a certain drug, or simply want to upgrade your production power, you can setup more labs at any time. For example, if your single AMP lab cannot keep up with the insane demand on AMP later on, you can setup another lab to help increase the production.
- Your Lab Workers / Technicians will Contact you through ShadyComm in case their assigned lab runs out of money for a new batch. This lets you know when you need to go there and put enough money for production to continue. They'll tell you how much money they need, where the lab is, and what drug it produces.
Laboratory Stat Table & Hideout Sizes
Achievements!!! 36 of them!
There are 36 Achievements to collect & earn as you climb the ranks in the Ghetto! Can you achieve them all?Achievements Table 1
Achievements Table 2
How to Get Achievements
You can get these achievements on an old save but it may behave unexpectedly; and only give you one achievement each time you level up.
There's an achievement for earning $10,000, $100,000, and $1,000,000.
You'll need to listen to the Polish Patho guy's phone conversation to the end, you can find him in east old town at Eddie's place.
The rest should be simple to get and don't require additional help ;) I believe in you, dealers!
Balance Changes & New Features
Here are the New Features, Balance Changes and othersNote about safes: They have been moved from Diana's Deco Shop in sector B to now being sold in Hensworth's Deco Shop in Sector C, near Fancy Hill. Small Safe is $1,500, Large Safe is $2,500.
A Safe Cash Drop only affects the single area that the safe is located in. This means that a safe placed in Old market will only collect money from dealers that work in Old Market.
You can also use the safes that come with all types of labs as a cash drop point.
La Ballena has been Significantly Nerfed, really hard. They now order once every week, with an extremely slow increase in order sizes. It now takes much much longer to level up the gang.
Keiji has been decently buffed. They now order more frequently with a faster increase in order sizes.
Bug Fixes and Other Improvements
Before
The bug that allowed players to abuse the gangs and get an instant order by Saving and Reloading the save game has also been patched.
- Pockets not being detected by cop searches
- Police Double Arrest after respawn
- Payday task getting completed after loading savegame
- Bad Asia still locked even if the player is part of Keiji's Gang
- Sector C client expectations are now reasonably higher/similar to other sectors
- Incorrect Hideout Respect Boost Calculations
- Inability to plant seeds from pockets
- Bobby pin duplication bug when dropping 6 or more
- Camera Grids are no longer visible after disabling power to affected cameras
- Filling up empty water bottles now works as intended & doesn't fill all bottles at once
There are more minor bug fixes & improvements which are mostly insignificant.
Final Note
The ENDGAME Update is the final Content DLC for DDS1.This, however, doesn't mean the game will be abandoned. There may be some future hotfixes and patches if the game requires them.
But for now, it's all up to DDS2 to release in 2023! (estimated scheduled date correct at time of writing)
Thanks for reading! Hopefully you found this guide helpful. If you did, consider checking out my DDS YouTube Channel at YouTube.com/@v7xdds :)
Also here's a bonus!
I now have a Spectacular Graffiti in East Old Town! Wanted to give HUGE thanks to the whole DDS Team, was a pleasure helping & playing DDS!
I will also include a link to a YouTube Video here showing the different parts of the new Story Line! (once I get to making it, been busy recently, sorry!)
For any questions or feedback, please leave them in the comments section of this guide, or contact me through discord! Add me: V7X#5132 Or find me through the Official DDS Discord Server, or my own server Visualisation![discord.com] (dead chat wtf? *dies of cringe*)
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