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Fast Travel, Buses & Ferries

Getting around Isla Sombra uses several systems: quick travel by bus or by your own vehicle, ferries between islands, and your own boat. As you discover places, buy hideouts and raise local reputation, more quick-travel points become available. Vehicles themselves are on Vehicles, Boats & Watercraft.

Contents: Buses · Named bus stops · Quick travel with your own vehicle · Named parking spaces · Ferries · Not found in the game files

Buses

  • You need a bus ticket, sold in 28 shops for B20.
  • Buses only run between 6:00 and 22:00; they do not run at night (see Day-Night Cycle & Time).
  • The bus screen asks you to choose a destination from Towns or Hideouts and shows your cash on hand and the connections.
  • Look for new bus stops on the map, and raise reputation in regions where you want more travel points.
  • City and port shuttle buses also exist as locations on the map.

Named bus stops

The string table names 13 bus stops. Their map positions are not in the tables.

RegionStops
ArchipelagoChurch, Fireplace in the North, Industrial plant, Soccer Field, Village, West Bridge
JungleBridge, Western Bridge
Paraiso PeninsularHotel
Slavs BayBridge, Center, Hill
Swamps(stop in the region itself)

The raw string table spells one of these "Slavs Bay - Ceter"; the English localization export reads "Slavs Bay – Center".

Quick travel with your own vehicle

  • Personal land vehicles are the best way to quick travel through areas you have opened up, and buying one unlocks more travel points.
  • Editors report that a land vehicle can only travel to other unlocked and unoccupied parking spaces, and that the larger yachts can only travel between piers marked with a white anchor, when unlocked and unoccupied.
  • The quick-travel speed multiplier is 8.

Named parking spaces

The game files name these parking spaces. Which are unlocked when is not stored in the tables. The raw string table spells one of them "Slav's bay club".

Parking space
Basement club
Boat dealer
Bogdan's workshop
Botanist's place
Chemical shop
Diego's place
Docks
Furniture store parking
Gas station
Hotel restaurant
Juan's bar
Jungle center
Llanzo's office
Mechanic workshop
Peninsula club
Peninsula hotel
Port police station
Sativa producer's store
Slavs Bay Club

Ferries

  • A ferryman takes you across for a fare that you pay in cash when you board. If you do not have enough, the game tells you the cost.
  • You cannot call the ferry while it is moving. If it is on your side, go to the ferryman.
  • The ferry Blueprint's default fare is B50 and it gives you 60 seconds to pay before the ferry leaves. Each placed ferry can override the fare, and editors report fares that vary by route, from about B50 or less up to much higher ones. Individual fares are not in the DataTables.
  • Quick-travel road blockades each have a checkpoint chance and an ambush chance, set on the placed blockade, so a trip by road can be stopped. See Wanted Level, Militia Raids & Arrests.

Not found in the game files

Bus-stop map positions, ferry routes, their exact fares and the blockade chances are placed-actor values that are not in the DataTables or class dumps. Level (map) exports would supply them, or fares can be recorded in game. There is no taxi service: editors confirm the only ways to travel quickly are the bus, ferries and your own vehicles, so the taxi fare flags and the taxi mode in the bus-stop screen code look like leftovers of a cut feature.

Source: game DataTables (ShopOffers, BalanceFlagsDatabase, strTable_QuickTravel, strTable_ParkingSpots, strTable_InteractionFeedback). Values are as stored in the current Steam build; bolivars are written with a leading B.

by xDqwg

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Created by DDS2 Wiki Batch (xdqwg, reviewed) 2 revisions Published September 21, 2026

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