The BalanceFlags DataTable is DDS1's master tuning table. It holds 62 entries
that the game reads at runtime via BlueprintHelpers::GetBalanceFlag(ID). Each entry has a
Bool (Enabled), Float (FloatValue),
Int (IntValue) and a Polish description (Notatka). If the engine asks for a flag that
doesn't exist, it logs "Flaga {ID} nie istnieje!!" and falls back to defaults (Enabled=true, Float=1.0, Int=0).
Datamined & Verified:
All 62 entries below were extracted directly from the game's BalanceFlags DataTable via the
DataTablePatcher list command operating on the 11 GB game pak. Values shown are the literal
floats and ints the runtime reads, not approximations.
Replaces older page:
An earlier version of this article listed several wrong values
(POLICE-SPAWN-RAND-TIMEOUT as 120 instead of 150; NEW-CLIENT-INTERVAL as 9–12 minutes instead of 6–9; DEALER-XP-PER-GRAM as 11
instead of 14; RESPECT-DROP-PS as 0.06 instead of 0.04; EDDIE-LIMIT-BASE / EDDIE-LIMIT-PER-LEVEL as 120 / +35 instead of 150 / +45;
GANG-ORDER-INTERVAL as 36000 instead of 24000) and inverted FIRST-LABS-COST-PERCENT. This page contains the verified runtime values.
Police & Detection (9 flags)
Flag ID
Bool
Float
Int
Description
POLICE-SPAWN-CHANCE-LOW
true
0.40
0
Low–expo patrol spawn chance
POLICE-SPAWN-CHANCE-HI
true
1.00
0
High–expo patrol spawn chance
POLICE-SPAWN-RAND-TIMEOUT
true
150.0
0
Patrol spawn cooldown (seconds)
POLICE-PERCEPTION-MODIFIER
true
1.00
0
Police perception multiplier
POLICE-TASE-ENABLED
true
0.0
0
Police can use tasers
POLICE-ALWAYS-CHASE-ENABLED
false
0.0
0
Police always chase (disabled in vanilla)
CAMERAS-ALERT-RANGE
true
10000.0
0
Camera detection range in Unreal Units (~100 m)
CAMERAS-MAX-PATROLS-ALERT
true
0.0
2
Max patrols dispatched per camera alert
CAMERAS-POLICE-CHASE-ENABLED
true
0.0
0
Camera–triggered police chase enabled
Client Economy (7 flags)
Flag ID
Bool
Float
Int
Description
NEW-CLIENT-INTERVAL-MIN
true
360.0
0
Min seconds between new clients (6 min)
NEW-CLIENT-INTERVAL-MAX
true
540.0
0
Max seconds between new clients (9 min)
CLIENT-ORDER-INTERVAL-MIN
true
360.0
0
Min seconds between client orders (6 min)
CLIENT-ORDER-INTERVAL-MAX
true
600.0
0
Max seconds between client orders (10 min)
CLIENT-ORDER-INTERVAL-MULTIPLIER
true
1.42
0
Global order interval scaling
WEEKEND-ORDER-QUANTITY-MULTIPLIER
true
2.00
0
Weekend order size 2×
WEEKEND-ORDER-ORDER-INTERVAL-MULTIPLIER
true
1.25
0
Weekend order frequency +25%
Dealer System (9 flags)
Flag ID
Bool
Float
Int
Description
DEALER-CRIT-CHANCE-BASE
true
0.07
0
Base 7% crit order chance
DEALER-CRIT-CHANCE-WEEKEND-MULTIPLIER
true
1.50
0
Weekend crit chance +50%
DEALER-CRIT-CHANGE-LEVEL-INCREASE
true
0.015
0
+1.5% crit chance per dealer level
DEALER-XP-PER-GRAM
true
14.0
0
Dealer XP awarded per gram sold
DEALER-XP-LEVEL-RATIO
true
225.0
0
Triangular level curve divisor
DEALER-MAX-LEVEL
true
0.0
10
Max dealer level (per client)
DEALER-ORDER-INTERVAL-MULTIPLIER
true
0.75
0
Dealers order 25% faster than clients
DEALER-CASH-DELIVERY-INTERVAL-MULTIPLIER
true
1.10
0
Cash collection 10% slower
DEALER-TRAIN-DISCOUNT-PERLEVEL
true
50.0
0
$50 training discount per dealer level
Crit Orders (4 flags)
Flag ID
Bool
Float
Int
Description
CRIT-ORDER-QUANTITY-MULTIPLIER-MIN
true
1.50
0
Crit order quantity min multiplier
CRIT-ORDER-QUANTITY-MULTIPLIER-MAX
true
2.50
0
Crit order quantity max multiplier
CRIT-QUAN-MULTIPLIER-MIN
true
0.55
0
Crit quantity floor multiplier
CRIT-QUAN-MULTIPLIER-MAX
true
1.50
0
Crit quantity ceiling multiplier
Exposition & Heat (5 flags)
Flag ID
Bool
Float
Int
Description
EXPO-BASE-INACTIVITY-MEDIANE
true
6.00
0
Base weighted–average denominator (idle baseline)
EXPO-SALE-EFFECT
true
0.80
15
Float = sale heat normalization; Int = weight in weighted avg
💬 Discussion