Wiki / DDS1 / Datamined Content

Cut & Unused Content

Cut & Unused Content in Drug Dealer Simulator 1

Through datamining the game files, several features, items, and locations have been found that were developed but never made it into the final game or were disabled before release. This page documents all known cut content.


Police Dogs (K9 Units)

A nearly complete K9 police dog system was developed and fully implemented but was disabled before release. The feature includes:

  • Full 3D model with skeletal mesh, animations (idle, walk), physics, and body/harness materials
  • AI Behavior System including a full Behavior Tree (policeDogBT), Behavior Blackboard, patrol services, and tasks for finding the player's location
  • Drug Detection — dogs could sense drugs on the player at short distances
  • Leash System — dogs were attached to police officers via a leash component (policeDogLeash)
  • Custom Pathfinding — a dedicated pathfinding filter (dogoPathFilter) with terrain cost overrides for streets, yards, and private property
  • Audio — 4 bark sound effects and a bark audio cue, plus 6 ambient dog sound files deployed in the city level
  • Full Localization — translated into all 12+ supported languages

Loading screen hint (unused): "Police dogs sense drugs on short distances. Avoid them if you can."

Game tip (unused): "K9 patrols show up when there is a lot of drug traffic in the area. The dog can sense drugs if you go too close to it..."

The police dog system is integrated into the policeManager and playerCharacterBP blueprints, suggesting it was intended to be a dynamic law enforcement mechanic that would spawn K9 patrols in high drug traffic areas.

File Locations

  • Content/Skeletal/NPC/PoliceDog/ — All dog assets (model, animations, AI, audio)
  • Content/Audio/Ambient/Dogs/ — 6 ambient dog sounds
  • Content/Navigation/FilterClasses/dogoPathFilter.json — Custom pathfinding

Construction Site Hideout

A fully configured hideout located at the Construction Site area exists in the HideoutDatabase but is locked behind a level 2000 requirement, making it completely inaccessible during normal gameplay (the game's practical max level is far below this).

Property Value
Internal ID HIDEOUT-CONSTRUCTION
Name Small construction site house
Area Construction site
Level Required 2000 (unreachable)
Rent Price $1,400
Floors 1
Save Station Yes
Respect Boost 150
Client Boost +1
Max Dealer Boost +1
Respect% Boost 0.15
Exp Boost 0.1
Sale Speed Boost 0.1

The hideout has a corresponding preview icon (hideoutIcon_Construction) and appears to be a developer testing hideout or a planned late-game location that was never properly integrated.


Suitcase (Elegant Suitcase)

An "Elegant suitcase" item exists in the game files with full assets but was cut from active gameplay:

Property Value
Internal ID ITEM-SUITCASE
Name Elegant suitcase
Description A large elegant suitcase
Size 400
Weight 1.5
Stackable No
  • Has a complete 3D model with diffuse, normal, and roughness/metallic textures
  • Blueprint (suitcaseBP) includes a putMoney function, suggesting it was used as a currency container
  • Referenced in NPC dialogues (Jay, Ballena's Bodyguard) and endgame/quest content
  • Icon asset exists at Content/Interactive/Backpacks/Icons/Suitcase1

The suitcase was likely intended as a high-capacity container for carrying large amounts of cash, possibly tied to endgame missions or NPC interactions.


Modding Potential

All three cut features have complete or near-complete assets in the game files, making them prime candidates for modding:

  • Police Dogs — The AI behavior tree and pathfinding are fully functional. A mod could re-enable K9 spawning in the police manager.
  • Construction Hideout — Simply changing the level requirement from 2000 to a reasonable value (e.g., 25) in the HideoutDatabase would make it accessible.
  • Suitcase — The blueprint and all assets exist. Re-adding it to the item/shop database would restore it as a usable container.

Data sourced from DDS1 game files via datamining. File paths reference the unpacked game content directory.

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Created by mifsopo 1 revision Published February 22, 2026

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