Through datamining the game files, several features, items, and locations have been found that were developed but never made it into the final game or were disabled before release. This page documents all known cut content.
A nearly complete K9 police dog system was developed and fully implemented but was disabled before release. The feature includes:
policeDogBT), Behavior Blackboard, patrol services, and tasks for finding the player's locationpoliceDogLeash)dogoPathFilter) with terrain cost overrides for streets, yards, and private propertyLoading screen hint (unused): "Police dogs sense drugs on short distances. Avoid them if you can."
Game tip (unused): "K9 patrols show up when there is a lot of drug traffic in the area. The dog can sense drugs if you go too close to it..."
The police dog system is integrated into the policeManager and playerCharacterBP blueprints, suggesting it was intended to be a dynamic law enforcement mechanic that would spawn K9 patrols in high drug traffic areas.
Content/Skeletal/NPC/PoliceDog/ — All dog assets (model, animations, AI, audio)Content/Audio/Ambient/Dogs/ — 6 ambient dog soundsContent/Navigation/FilterClasses/dogoPathFilter.json — Custom pathfindingA fully configured hideout located at the Construction Site area exists in the HideoutDatabase but is locked behind a level 2000 requirement, making it completely inaccessible during normal gameplay (the game's practical max level is far below this).
| Property | Value |
|---|---|
| Internal ID | HIDEOUT-CONSTRUCTION |
| Name | Small construction site house |
| Area | Construction site |
| Level Required | 2000 (unreachable) |
| Rent Price | $1,400 |
| Floors | 1 |
| Save Station | Yes |
| Respect Boost | 150 |
| Client Boost | +1 |
| Max Dealer Boost | +1 |
| Respect% Boost | 0.15 |
| Exp Boost | 0.1 |
| Sale Speed Boost | 0.1 |
The hideout has a corresponding preview icon (hideoutIcon_Construction) and appears to be a developer testing hideout or a planned late-game location that was never properly integrated.
An "Elegant suitcase" item exists in the game files with full assets but was cut from active gameplay:
| Property | Value |
|---|---|
| Internal ID | ITEM-SUITCASE |
| Name | Elegant suitcase |
| Description | A large elegant suitcase |
| Size | 400 |
| Weight | 1.5 |
| Stackable | No |
suitcaseBP) includes a putMoney function, suggesting it was used as a currency containerContent/Interactive/Backpacks/Icons/Suitcase1The suitcase was likely intended as a high-capacity container for carrying large amounts of cash, possibly tied to endgame missions or NPC interactions.
All three cut features have complete or near-complete assets in the game files, making them prime candidates for modding:
Data sourced from DDS1 game files via datamining. File paths reference the unpacked game content directory.