Wiki / DDS2 / Community Guides

[Guide] Mixing Guide

Notes

  • All calculations below are based on manual sales, not worker sales. Workers may use separate logic.
  • Toxicity scales with the amount sold — selling 5g is far less toxic than selling 50g.
  • Data is extracted directly from game files and verified against in-game behavior.

๐Ÿ“Š Substance Properties Explained

Every substance in the game can have up to 4 hidden properties that affect gameplay when mixed or sold:

Property Code What It Does
Toxicity TOX Increases overdose chance. Higher = more dangerous. Range 0.0–1.0
Addiction ADD Increases client addiction rate. Higher = clients come back more but also OD easier over time
Potency Multiplier POT Multiplies the drug's base potency when mixed. Values above 1.0 boost potency, below 1.0 reduce it
Strength STR Affects the perceived strength/intensity of the product

๐Ÿ’Š Drug Substances (Sellable)

These are the main drug substances with their base Drug Potency values. Potency directly affects reputation and price.

Substance Drug Potency TOX ADD Drug Type
๐ŸŸข Cannabis Sativa 0.91 Marijuana
๐ŸŸข Cannabis Indica 0.83 Marijuana
๐ŸŸข Cannabis Powder 0.95 0.3
โšช Cocaine 0.89 0.1 0.5 Cocaine
๐Ÿ”ต "Smurf Dope" (Blue Meth) 0.95 0.2 0.5 Meth
โšช Methamphetamine 0.88 0.3 0.4 Meth
โšช Powdered Methamphetamine 0.88 0.3 0.4 Meth
โšช Amphetamine 0.86 0.2 0.4 Amphetamine
๐ŸŸค Opium 0.83 0.1 0.4 Opium
๐ŸŸค LSD 0.83 0.1 0.3 LSD
๐ŸŸค Opium Powder 0.80 0.3 Opium
๐ŸŸค Shrooms 0.79 0.3 Shrooms
๐ŸŸค Powdered Shrooms 0.79 0.3 Shrooms
โšช Morphine 0.00* 0.1 0.7 Morphine

*Morphine has 0 drug potency in the substance data but is still sellable as its own drug type.


โœ… Safe Cutting Agents (No Toxicity)

These substances have zero properties — no TOX, no ADD, no POT, no STR. They dilute your product without adding OD risk. Use these to bulk up weight while keeping things safe.

Substance Form Notes
Flour Powder Most common safe cut
Salt Powder Safe, no effects
Sugar Other Safe, no effects
Icing Sugar Powder Safe, no effects
Cocoa Powder Safe, no effects
Water Fluid Safe for fluid mixes

Key insight: These reduce potency by dilution (less drug per gram) but add zero toxicity. Your reputation drops because potency is lower, but nobody ODs.


โš ๏ธ Low-Risk Cutting Agents (Mild Toxicity)

These have low TOX values (0.1–0.2). Usable in moderation.

Substance TOX POT ADD STR Form
Soda 0.1 Powder
Acetic Acid 0.1 Fluid
Ergotamine 0.1 Other
Phenylethylamine 0.1 Fluid
Ephedrine 0.1 Other
Ethanol 0.2 0.1 1.05 Fluid
Powdered Fertilizer 0.2 Powder
Liquid Fertilizer 0.2 Fluid
Magnesium Hydroxide 0.2 Powder
Cough Syrup 1.01 0.1 Fluid
Migraine Medicine 1.01 0.1 Other
Powdered Tobacco 1.01 0.1 1.05 Powder

โ˜ ๏ธ Dangerous Cutting Agents (High Toxicity)

These have high TOX values (0.3+). Using these in significant quantities WILL cause overdoses.

Substance TOX POT ADD STR Form
Vodka 0.3 1.9 0.8 1.6 Fluid
Ammonia 0.4 Fluid
LSD Paste 0.4 1.05 0.1 1.1 Other
Morphine Residue 0.4 1.01 Other
Morphine Lump 0.4 1.03 0.15 1.15 Other
Opium Compound 0.4 1.03 Fluid
Blue Meth Compound 0.4 1.05 Fluid
Potassium Hydroxide (KOH) 0.5 Other
Crack Lump 0.5 1.04 0.6 1.6 Other
Ephedrine Compound 0.5 1.03 Fluid
Iodoric Acid (HI) 0.6 Fluid
Methylamine 0.6 Fluid
Cocaine Paste 0.7 1.1 0.15 1.15 Other
Soft Coca Leaves 0.7 Other
Acetone 0.7 Fluid
Washing Powder 0.7 Powder
Synthetic Fertilizer Mix 0.7 Other
Powdered Synthetic Fertilizer 0.7 Powder
Ergotamine Salts 0.85 1.03 0.1 1.1 Other
Powdered Ergotamine Salts 0.85 1.03 0.1 1.1 Powder
Amphetamine Salts 0.85 1.03 0.1 1.1 Other
Powdered Amphetamine Salts 0.85 1.03 0.1 1.1 Powder
Waste 0.9 Other
Gasoline 0.9 Fluid
Methanol 0.9 Fluid
Explosive Compound 0.9 Other
Kupsko 1.0 1.9 0.9 1.9 Other

๐Ÿงช Potency-Boosting Agents

Some non-drug substances have a POT (Potency Multiplier) above 1.0. When mixed, these increase the perceived drug potency, which boosts reputation — but most also come with toxicity.

Substance POT Multiplier TOX ADD Risk Level
Kupsko 1.90 1.0 0.9 ๐Ÿ”ด Lethal
Vodka 1.90 0.3 0.8 ๐ŸŸ  High
Cocaine Paste 1.10 0.7 0.15 ๐ŸŸ  High
LSD Paste 1.05 0.4 0.1 ๐ŸŸ  Medium-High
Blue Meth Compound 1.05 0.4 ๐ŸŸ  Medium-High
Crack Lump 1.04 0.5 0.6 ๐ŸŸ  High
Morphine Lump 1.03 0.4 0.15 ๐ŸŸก Medium
Cannabis Lump 1.03 0.3 ๐ŸŸข Safe
Ergotamine Salts 1.03 0.85 0.1 ๐Ÿ”ด Very High
Amphetamine Salts 1.03 0.85 0.1 ๐Ÿ”ด Very High
Ephedrine Compound 1.03 0.5 ๐ŸŸ  Medium-High
Opium Compound 1.03 0.4 ๐ŸŸก Medium
Meth Compound 1.03 0.3 ๐ŸŸก Medium
Powdered Coca Leaves 1.01 0.05 ๐ŸŸข Safe
Powdered Morning Glory 1.01 0.05 ๐ŸŸข Safe
Powdered Tobacco 1.01 0.1 ๐ŸŸข Safe
Cough Syrup 1.01 0.1 ๐ŸŸข Safe
Migraine Medicine 1.01 0.1 ๐ŸŸข Safe
Morphine Residue 1.01 0.4 ๐ŸŸก Medium

Best potency boosters with low risk: Cannabis Lump (1.03, no TOX), Powdered Coca Leaves, Powdered Morning Glory, Powdered Tobacco, Cough Syrup (all 1.01, no TOX).


๐Ÿ”ข OD Tox Thresholds

Parameter Value
OD Tox Level Low (floor) 0.09
OD Tox Level High (ceiling) 0.40
OD Chance at Low Tox 5%
OD Chance at High Tox (min) 12%
OD Chance at High Tox (max) 75%

โ˜ ๏ธ Overdose Calculation

Step 1: Calculate Component Toxicity

For each substance in a mixture that has a TOX value:

Component Toxicity = Substance TOX × Quantity Sold × Mix Percentage

Substances without TOX (like Flour, Sugar, Cannabis) are ignored — they do not increase OD chance.

Step 2: Find Average Toxicity

Add up all component toxicities, then divide by total grams sold.

Average Toxicity = Total Toxicity ÷ Total Grams Sold

Example

Selling 10g of a mix that is 70% Cocaine (TOX 0.1) and 30% Flour (no TOX):

  • Cocaine contribution: 0.1 × 10 × 0.70 = 0.70
  • Flour contribution: 0 (no TOX)
  • Total Toxicity = 0.70
  • Average Toxicity = 0.70 ÷ 10 = 0.07

0.07 is below the minimum threshold (0.09), so OD risk is at the floor of 5%. Safe mix!

Step 3: Clamp & Map to OD Chance

The average toxicity is clamped between 0.09 (min) and 0.4 (max), then mapped to an OD probability between 5% and 75%:

OD Chance = ((Avg Tox - 0.09) ÷ (0.4 - 0.09)) × (0.75 - 0.05) + 0.05

Quick Reference

Average Toxicity OD Chance Safety
≤ 0.09 5% ๐ŸŸข Very Safe
0.15 ~19% ๐ŸŸก Moderate
0.20 ~30% ๐ŸŸ  Risky
0.25 ~41% ๐ŸŸ  Dangerous
0.30 ~52% ๐Ÿ”ด Very Dangerous
≥ 0.40 75% ๐Ÿ”ด Near Guaranteed OD

Step 4: Final OD Check

The system rolls a random weighted check against the OD Chance. If it passes, the client overdoses.


๐Ÿ’Š Reputation Calculation

Step 1: Find Average Potency

Multiply each drug substance's potency by the grams sold, then divide by total grams.

Average Potency = (Potencyโ‚ × Gramsโ‚ + Potencyโ‚‚ × Gramsโ‚‚ + ...) ÷ Total Grams

Example

Selling 10g of 70% Cocaine (0.89 potency) + 30% Flour (0 potency):

  • Average Potency = (0.89 × 7 + 0 × 3) ÷ 10 = 6.23 ÷ 10 = 0.623

Note: Flour has zero drug potency, so it dilutes the average.

Step 2: Compare to Town Expectation

Each town has a potency expectation. Your reputation changes based on the difference:

Quality Difference = Average Potency - Town's Expected Potency

  • โœ… Positive = reputation goes up (good product)
  • โŒ Negative = reputation goes down (weak product)

Example

Town expects 0.80. You sell 0.623:

0.623 - 0.80 = -0.177 (reputation drops — too much Flour dilution)


๐Ÿ’ก Mixing Strategy Tips

Maximum Profit (Safe)

Cut with safe agents (Flour, Sugar, Cocoa) to maximize weight. Potency drops but no OD risk. Best for building client base early game.

Maximum Reputation (Moderate Risk)

Mix in potency-boosting agents like Cannabis Lump (POT 1.03, no TOX) or Cough Syrup (POT 1.01, no TOX). Keeps potency high without killing clients.

Avoid at All Costs

Never mix Kupsko (TOX 1.0), Gasoline (TOX 0.9), Methanol (TOX 0.9), or Waste (TOX 0.9) into products you plan to sell. These are effectively poison.

The Sweet Spot

Keep your average toxicity below 0.09 to stay at the 5% OD floor. For pure Cocaine (TOX 0.1) sold at small quantities to single clients, you're already borderline — diluting even 20-30% with safe cuts drops you below the threshold.


Data extracted from DDS2 game files. Last verified against current game build. Substance properties, potency values, and OD formulas sourced directly from game data.

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Created by Steam: Huslaa Last edited by mifsopo 2 revisions Published February 17, 2026

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