Optimal Strategy Guide
Data-driven tips from actual game values.
Early (1-5)
- Marihuana
(100% margin) + Amphetamine
(71%) - West/East Old Town
- Old Market Shop ($1,000) at level 7
Mid (6-15)
- Ecstasy
at 6 (1.5x demand) - Start laundering at 6
- Crystal Meth
at 10 - ALWAYS sell at night (30% less exposure)
Late (16-30)
- Cocaine
($20/g profit) - Heroin (106% margin)
- Max laundering $30k/day
- Keiji gang: up to 110g orders
Mixing Meta
| Strategy | Agent | Why |
|---|---|---|
| Safe | Baking Soda | 0 tox, clients survive |
| Profit | Viagra | 7.0 addictiveness, 1.6x boost |
| Risk | Acetone | 3.0x boost, kills clients |
Golden Rules
- Night selling = 30% less exposure
- Weekends = 2x orders, 25% faster, 50% more crits
- Level dealers = 33% crit at lvl 10 weekend
- Launder early = never hold >$2,500 dirty
- Keiji > Ballena = 4.4x larger orders
- Old Market Shop first = best early value
Source: All DataTables via FModel