Wiki / DDS1 / Getting Started

Game Balance Flags (Datamined) (Version from Feb 20, 2026, 04:34 AM)

⚙️ Game Balance Flags — Developer Values

All 62 developer configuration flags from BalanceFlags. These control every major game system behind the scenes.

ℹ️ These are internal developer values extracted via datamining. They cannot be modified in normal gameplay.

Police & Exposure

FlagValueDescription
POLICE-SPAWN-CHANCE-LOW0.4 (40%)Spawn chance at minimum exposure
POLICE-SPAWN-CHANCE-HI1.0 (100%)Spawn chance at maximum exposure
POLICE-PERCEPTION-ENABLEDTruePolice can detect player dealing
POLICE-SPAWN-RAND-TIMEOUT120 secCooldown between police spawn attempts per patrol zone
POLICE-TASE-ENABLEDTruePolice can use tasers
POLICE-ALWAYS-CHASE-ENABLEDFalseIf true, police always chase (debug flag)
CAMERAS-ALERT-RANGE10,000Security camera detection range
CAMERAS-MAX-PATROLS-ALERT2Max patrol units cameras can alert
CAMERAS-POLICE-CHASE-ENABLEDTrueCameras can trigger police chases
SHOW-VISIBILITY-DEBUGFalseDebug: show player visibility HUD indicators

Clients & Orders

FlagValueDescription
NEW-CLIENT-INTERVAL-MIN540 secMinimum time between new client spawns per area
NEW-CLIENT-INTERVAL-MAX720 secMaximum time between new client spawns
CLIENT-ORDER-INTERVAL-MIN480 secMinimum time between client orders
CLIENT-ORDER-INTERVAL-MAX720 secMaximum time between client orders
CLIENT-ORDER-INTERVAL-MULTIPLIER1.42×Order frequency scaling factor
WEEKEND-ORDER-QUANTITY-MULTIPLIER2.0×Orders are 2× larger on weekends
WEEKEND-ORDER-ORDER-INTERVAL-MULTIPLIER1.25×Orders come 25% faster on weekends

Dealers

FlagValueDescription
DEALER-CRIT-CHANCE-BASE0.07 (7%)Base critical order chance
DEALER-CRIT-CHANCE-WEEKEND-MULTIPLIER1.5×Crit chance 50% higher on weekends
DEALER-CRIT-CHANGE-LEVEL-INCREASE0.015+1.5% crit chance per dealer level
DEALER-ORDER-INTERVAL-MULTIPLIER0.75×Dealers order 25% faster than clients
DEALER-CASH-DELIVERY-INTERVAL-MULTIPLIER1.1×Cash delivery timing multiplier
CRIT-ORDER-QUANTITY-MULTIPLIER-MIN1.5×Crit orders are at least 1.5× normal
CRIT-ORDER-QUANTITY-MULTIPLIER-MAX2.5×Crit orders up to 2.5× normal
DEALER-XP-PER-GRAM11.0Dealer XP earned per gram sold
DEALER-XP-LEVEL-RATIO225.0XP needed per dealer level
DEALER-MAX-LEVEL10Maximum dealer level
DEALER-TRAIN-DISCOUNT-PERLEVEL$50Training cost decreases $50 per level

Gangs

FlagValueDescription
GANG-ORDER-INTERVAL36,000 secTime between gang supply orders
GANG-INTERVAL-MAX-DROP0.3Gang interval can decrease up to 30%
GANG-BALLENA-ORDER-MIN8gBallena minimum order quantity
GANG-BALLENA-ORDER-MAX25gBallena maximum order quantity
GANG-KEIJI-ORDER-MIN20gKeiji minimum order quantity
GANG-KEIJI-ORDER-MAX110gKeiji maximum order quantity
GANG-MAX-LEVEL10Maximum gang reputation level
GANG-REP-PER-DELIVERY80Rep points per successful gang delivery

Economy & Misc

FlagValueDescription
EXPO-BASE-INACTIVITY-MEDIANE6.0Exposure decay baseline
EXPO-SALE-EFFECT0.8 / 15Exposure gained per sale (float/int)
EXPO-NIGHT-SALE-MULTIPLIER0.7×Sales at night generate 30% less exposure
EXPO-NIGHT-EVENT-MULTIPLIER0.6×Night events generate 40% less exposure
RESPECT-DROP-PS0.06Respect decay rate per second
CASH-INTRODUCE-ATM$600ATM feature unlocks at this cash threshold
CASH-ILLEGAL-MAX$2,500Maximum illegal cash before confiscation on arrest
CASH-INTRODUCE-LAUNDERING$1,000Laundering unlocks at this cash threshold
EDDIE-LIMIT-BASE120gBase purchase limit from Eddie
EDDIE-LIMIT-PER-LEVEL35gAdditional grams per level from Eddie
KEY-PRICE-FACTORY$1,000Factory key price
SMUGGLE-BOX-PRICE$200Smuggle box price
VILLA-PRICES-GLOBAL-MULTIPLIER1.0×Villa price multiplier
VILLA-BUILD-TIME-MULTIPLIER1.0×Villa construction time multiplier
GSM-MESSAGE-TIMER-MIN180 secMinimum time for phone messages
GSM-MESSAGE-TIMER-MAX300 secMaximum time for phone messages