🚨 DEA Raids — How They Work
The DEA raid system triggers when your exposure gets too high. Here's everything you need to know to survive them.
💡 Only hideouts with a Save Station AND windows can be raided. Garages, the starting apartment villa, and windowless properties are immune.
What Triggers a Raid?
DEA raids are based on your 3-day average exposure level. When it crosses a threshold, the DEA has a chance to raid one of your eligible hideouts.
| Factor | Detail |
|---|---|
| Trigger | 3-day average exposure exceeds threshold |
| Target | Random eligible hideout (save station + windows) |
| Warning | Brief countdown timer before agents breach |
| Flashbangs | DEA uses flashbang grenades on entry |
During a Raid
- A countdown timer appears — the DEA is coming
- Agents breach with flashbangs (screen blur + disorientation)
- Grab your drugs! — Pick up as much product as you can carry
- Find a window with an escape route icon
- Escape through the window before they catch you
🚨 Anything left behind in the hideout during a raid is confiscated permanently. Keep your main stash in raid-immune locations.
Raid-Immune Properties
These hideout types cannot be raided:
| Property Type | Why Immune | Examples |
|---|---|---|
| Garages | No save station / no windows | Oldtown Garage, Deadtown Garages, Stink Storage |
| Starting Apartment | Protected by game design | Main Apartment |
| Windowless hideouts | No escape route = no raid | Some warehouse variants |
Anti-Raid Strategy
| Strategy | Description |
|---|---|
| Use garages as main stash | Store bulk drugs in raid-immune garages |
| Keep hideouts light | Only keep what you need for immediate sales |
| Sell at night | 30% less exposure per sale (0.7× multiplier) |
| Rotate areas | Spread sales across areas to keep exposure low |
| Monitor exposure | Phone shows current exposure levels |
DEA System Components (Datamined)
The raid system consists of these internal components:
| Component | Function |
|---|---|
| deaRaidManager | Controls raid trigger logic and timing |
| deaRaidCarSpawnPoint | Where DEA vehicles appear during raids |
| raidPolicemanSpawn | Agent spawn positions inside hideout |
| deaFlashBang | Flashbang grenade effect on player |
| deaRaidWindowEscape | Window escape route system |
| deaRaidCounterWidget | Countdown timer UI |
| deaBustedScreenWidget | Game over screen if caught |
| raidCamera | Camera effect during raid sequences |