8 drug types — Complete catalog of every drug available for production and sale on Isla Sombra in Drug Dealer Simulator 2, plus mixing formulas, overdose mechanics, and cutting agent rankings.
Data sourced from game files. Prices, potency values, and mixing stats may change with Early Access updates.
๐ Drug Overview (8 drugs)
| Drug | Avg Price/g | Form | Variants | Potency Range | |
|---|---|---|---|---|---|
Marijuana (Weed)WEED |
$1,500 | Dried herbs | 2 | 0.83–0.91 | |
AmphetamineAMPH |
$2,200 | Powder | 1 | 0.86 | |
MethamphetamineMETH |
$3,000 | Crystal/Powder | 2 | 0.88–0.95 | |
CocaineCOCAINE |
$7,000 | Powder | 1 | 0.89 | |
OpiumOPIUM |
$2,200 | Lump/Powder | 2 | 0.80–0.83 | |
MorphineMORPHINE |
$5,000 | Liquid (vials) | 1 | 0.90 | |
LSDLSD |
$42,000 | Blotter tabs/Liquid | 2 | 0.83 | |
ShroomsSHROOMS |
$2,500 | Dried mushrooms | 2 | 0.79 |
๐ฟ Marijuana (Weed) (2 variants)
Cannabis dried flowers, sold in 10g–500g packages. Two strains: Indica and Sativa.
Substances
| Substance | Potency | Price | Notes |
|---|---|---|---|
SUBSTANCE-WEED-IND |
0.83 | $900/g (10g pack) | Slower growing, indoor-friendly |
SUBSTANCE-WEED-SAT |
0.91 | $1,200/g (10g pack) | Higher potency, outdoor growing |
Craftable Products
| Product | Value | Recipe |
|---|---|---|
| Weed Pipe | $2,000 | 0.5g weed + 0.5g tobacco + glass pipe |
| Blunt | $1,600 | 0.5g weed + 0.5g tobacco + rolling papers |
| Cookie (Funny) | $2,000 (×10) | 5g weed + flour + sugar + soda |
| Hash | $2,500/piece | Cannabis powder → lump → hash |
Package Prices
| 10g | 50g | 100g | 500g |
|---|---|---|---|
| $9,000–$12,000 | $45,000 | $90,000–$120,000 | $450,000 |
โก Amphetamine (1 variant)
Speed — processed from phenylethylamine via amphetamine salts. Multiple synthesis routes.
Substances
| Substance | Potency | Price | Notes |
|---|---|---|---|
SUBSTANCE-AMPH |
0.86 | $1,200/g (10g pack) | Standard amphetamine powder |
Craftable Products
| Product | Value | Recipe |
|---|---|---|
| Amph Vial | $3,000 | 1g amphetamine + vial |
Package Prices
| 10g | 50g | 100g | 500g |
|---|---|---|---|
| $12,000 | $61,000 | $120,000 | $610,000 |
๐ Methamphetamine (2 variants)
Crystal meth — processed from ephedrine. Two tiers: standard meth and rare Blue Meth ("Smurf Dope").
Substances
| Substance | Potency | Price | Notes |
|---|---|---|---|
SUBSTANCE-METH |
0.88 | $1,800/g (10g pack) | Standard crystal meth |
SUBSTANCE-BLUE-METH |
0.95 | $1,800/g (10g pack) | Premium variant from methylamine — highest potency |
Craftable Products
| Product | Value | Recipe |
|---|---|---|
| Meth Vial | $4,000 | 1g meth + vial |
Package Prices
| 10g | 50g | 100g | 500g |
|---|---|---|---|
| $18,000 | $90,000 | $180,000 | $900,000 |
โ๏ธ Cocaine (1 variant)
Processed from coca leaves through a multi-step chain: leaves → soft leaves → paste → cocaine.
Substances
| Substance | Potency | Price | Notes |
|---|---|---|---|
SUBSTANCE-COCAINE |
0.89 | $2,400/g (10g pack) | Standard cocaine powder |
Craftable Products
| Product | Value | Recipe |
|---|---|---|
| Cocaine Vial | $7,000 | 1g cocaine + vial |
| Crack | $3,500/piece | Cocaine + ammonia/soda → crack lump → crack chunks |
Package Prices
| 10g | 50g | 100g | 500g |
|---|---|---|---|
| $24,000 | $120,000 | $240,000 | $1,200,000 |
๐ Opium (2 variants)
Derived from poppy milk (from poppy heads or seeds). Can be further processed into morphine.
Substances
| Substance | Potency | Price | Notes |
|---|---|---|---|
SUBSTANCE-OPIUM |
0.83 | $1,320/g (10g pack) | Standard opium lump |
SUBSTANCE-OPIUM-POWDER |
0.80 | — | Ground opium for mixing |
Craftable Products
| Product | Price | Recipe |
|---|---|---|
| $2,200 | 0.5g opium + glass pipe |
Package Prices
๐ Morphine (1 variant)
Advanced opiate — 4-step chain from opium. Sold in labeled medical vials or boxes. Highest addiction rating (0.7).
Substances
| Substance | Potency | Price | Notes |
|---|---|---|---|
SUBSTANCE-MORPHINE |
0.90 | $8,000/vial (5g) | Liquid morphine in labeled vials |
Craftable Products
| Product | Price | Recipe |
|---|---|---|
| $8,000 | 5g morphine + empty medical vial | |
| $400,000 | 50 vials + medical box + duct tape |
Package Prices
๐ LSD (2 variants)
Most expensive drug per gram. Complex synthesis from ergotamine (rye, morning glory, or migraine medicine).
Substances
| Substance | Potency | Price | Notes |
|---|---|---|---|
SUBSTANCE-LSD |
0.83 | $42,000/g | Liquid LSD compound |
DRUG-LSD-TAB |
— | $3,500/tab | Paper blotter soaked with LSD — 1g makes 10 tabs |
Craftable Products
| Product | Price | Recipe |
|---|---|---|
| $3,500 | 1 blotter + 1g LSD = 10 tabs |
Package Prices
๐ Shrooms (2 variants)
Psilocybin mushrooms — grow from spores, clean optional, dry for sale. Budget-friendly production.
Substances
| Substance | Potency | Price | Notes |
|---|---|---|---|
SUBSTANCE-SHROOMS-DRIED |
0.79 | $250/g (10g pack) | Standard dried mushrooms |
SUBSTANCE-SHROOMS-POWDER |
0.79 | — | Ground for mixing, retains potency |
Package Prices
๐ฐ Profitability Comparison (ranked by $/gram)
Approximate value per gram at base quality (no cutting agents), ranked from most to least profitable.
| Rank | Drug | $/gram | Production Complexity | Tier |
|---|---|---|---|---|
| 1 | $42,000 | Very High (4 steps + extraction) | T4 | |
| 2 | $7,000 | High (4 steps from coca leaves) | T3 | |
| 3 | $5,000 | Very High (4 steps from opium) | T3 | |
| 4 | $3,000 | High (3-4 steps from ephedrine) | T3 | |
| 5 | $3,000+ | High (requires methylamine) | T4 | |
| 6 | $2,500 | Low (grow → dry) | T1-2 | |
| 7 | $2,200 | Medium (extraction → salts → amph) | T2 | |
| 8 | $2,200 | Low (grow poppies → milk → lump) | T2 | |
| 9 | $1,500 | Low (grow → dry) | T1-2 |
โ๏ธ Mixing Mechanics & Formulas (how potency & stats work)
Every substance in DDS2 has up to four properties that affect the final mixed product. These are the stats you see on the Substances & Cutting Agents page.
| Stat | Game Label | What It Does | Goal |
|---|---|---|---|
| Potency | POT / "Power" | The base strength of a drug substance (0.0–1.0). This is what customers evaluate against the town’s expected potency. Higher potency = better reputation. Cutting agents with a POT multiplier > 1.0 can increase final potency. | Higher is better |
| TOX | Toxicity | How dangerous the substance is. Directly feeds into the overdose chance formula. High-TOX cutting agents (acetone, gasoline, methanol) are lethal at high mix ratios. Only substances with a TOX value contribute to OD risk — zero-TOX fillers like flour, sugar, and salt do not increase OD chance. | Lower is better |
| ADD | Addiction | How addictive the substance is. Higher addiction = customers return more frequently for repeat purchases. However, addicted customers are more vulnerable to overdose, so you may need cleaner mixes for repeat buyers. | Higher for profit |
| STR | Strength / MixSTR | The strength multiplier (mixStrengthening). Values > 1.0 boost the final potency of the mixed product; values < 1.0 reduce it. This is the key stat for cutting agents — it determines whether your filler helps or hurts the product’s perceived quality. The game averages all ingredient STR values weighted by quantity. | ≥ 1.0 |
Potency Calculation
Example: 80g Cocaine (0.89) + 20g Soda (0.0)
= (0.89 × 80 + 0.0 × 20) ÷ 100 = 0.712 final potency
Each town/zone has a potency expectation. If your average potency exceeds the town’s expectation, your reputation increases. If it falls below, reputation drops. Pure (uncut) drugs always meet expectations — the trade-off of cutting is more volume for lower quality.
Mix Strength Formula
Final Potency ≈ Average Potency × Mix STR Multiplier
Example: 80g Cocaine (STR 1.0) + 20g Cough Syrup (STR ~1.01)
STR Mult = (1.0 × 80 + 1.01 × 20) ÷ 100 = 1.002
Potency barely changes — Cough Syrup is a “neutral” filler that preserves quality.
๐ Overdose Mechanics (toxicity & OD chance)
Overdoses are calculated per-sale based on the toxicity of your mix and the quantity sold. Only substances with a TOX > 0 contribute to OD risk.
Toxicity Formula
Average Toxicity = Sum of all Component Toxicities ÷ Total Grams Sold
Toxicity scales with the quantity sold per transaction. Selling 5g is far safer than selling 100g of the same mix. This means larger pack sizes carry proportionally higher overdose danger.
OD Chance Formula
The game clamps toxicity between two thresholds before calculating OD probability:
| Threshold | Value | Meaning |
|---|---|---|
| Minimum TOX Level | 0.09 | Below this, toxicity is treated as 0.09 (baseline risk always exists) |
| Maximum TOX Level | 0.40 | Above this, OD chance is capped at maximum |
| Minimum OD Chance | 5% | Every sale has at least a 5% OD chance (risk is never zero) |
| Maximum OD Chance | 75% | The worst possible OD rate at maximum toxicity |
โญ Best Cutting Agents (ranked by safety & effectiveness)
Not all fillers are equal. The best cutting agents preserve potency (STR ≥ 1.0) while keeping toxicity at zero. Here are the cutting agents from the Substances page, ranked by mix safety.
๐ข Tier 1 — Safe & Potency-Preserving (best mixers)
Zero or near-zero toxicity with STR ≥ 1.0. These agents let you stretch product without losing quality or killing customers.
| Agent | TOX | POT | ADD | STR | Why It’s Good |
|---|---|---|---|---|---|
| — | 1.01 | 0.1 | ~1.0 | Zero TOX, slight potency boost, mild addiction. Ideal filler. | |
| — | 1.01 | 0.1 | ~1.0 | Zero TOX, slight potency boost. Same tier as cough syrup. | |
| — | 1.01 | 0.1 | 1.05 | Zero TOX, STR > 1.0 actively boosts potency. Community favorite for amph mixes. | |
| — | — | — | — | Zero TOX, zero everything. Pure bulk filler — dilutes potency but never kills. |
๐ Tier 2 — Safe Fillers (low risk, dilutes potency)
Zero or very low TOX, but STR < 1.0 or no potency boost. Good for volume but customers may notice reduced quality.
| Agent | TOX | POT | ADD | STR | Notes |
|---|---|---|---|---|---|
| — | — | — | — | Cheap, zero TOX. Dilutes potency — good for beginners. | |
| — | — | — | — | Zero TOX, zero stats. Pure bulk filler. | |
| — | — | — | — | Zero TOX. Common in multi-ingredient mixes (flour + salt combos). | |
| 0.1 | — | — | ~0.9 | Very low TOX, but STR < 1.0 actively hurts potency. The classic cheap filler. |
๐ด Tier 3 — Dangerous (high risk, handle with care)
High TOX, but strong STR multipliers. These can boost potency at the cost of killing your customers. Use in small amounts only.
| Agent | TOX | POT | ADD | STR | Warning |
|---|---|---|---|---|---|
| 0.2 | — | 0.1 | 1.05 | Moderate TOX but good STR. Usable in small amounts. | |
| 0.4 | — | — | — | High TOX, no benefits. Used in crack production only. | |
| 0.7 | — | — | — | Very high TOX. Required for liquid mixing — evaporates during crystallization. | |
| 0.9 | — | — | — | Extremely toxic. Used in cocaine processing, not for cutting. | |
| 0.7 | — | — | — | Highly toxic, no upside. Avoid as a cutting agent. |
Community-Tested Recipes
Popular mixes reported by the DDS2 community. Results may vary with game updates.
| Drug | Recipe | Rating | Notes |
|---|---|---|---|
| Amphetamine | 76% amph + 24% soda | Safe | Classic budget cut. Soda’s low STR reduces potency slightly. |
| Amphetamine | 50% amph + 50% powdered tobacco | โญ Best | Zero TOX, STR > 1.0 preserves potency. No reported ODs. |
| Amphetamine | 77% amph + 12% flour + 11% salt | Safe | Multi-filler approach. Zero TOX but dilutes potency. |
| Cocaine | 80% coke + 20% cough syrup | โญ Best | Cough syrup’s POT 1.01 and zero TOX preserve quality. |
Data extracted from DDS2 game files. Prices shown are base values before cutting agent modifiers. Mixing formulas sourced from community research and game code analysis. Early Access — values may change with updates.