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Drugs & Drug Economy (Version from Feb 22, 2026, 09:44 PM)

 

 

8 drug types — Complete catalog of every drug available for production and sale on Isla Sombra in Drug Dealer Simulator 2, plus mixing formulas, overdose mechanics, and cutting agent rankings.

Data sourced from game files. Prices, potency values, and mixing stats may change with Early Access updates.

โš ๏ธ Early Access — prices, potency values, and package sizes shown below are extracted from current game files and may change with future updates.

 

 

๐Ÿ“Š Drug Overview (8 drugs)

  Drug Avg Price/g Form Variants Potency Range
Marijuana (Weed)
WEED
$1,500 Dried herbs 2 0.83–0.91
Amphetamine
AMPH
$2,200 Powder 1 0.86
Methamphetamine
METH
$3,000 Crystal/Powder 2 0.88–0.95
Cocaine
COCAINE
$7,000 Powder 1 0.89
Opium
OPIUM
$2,200 Lump/Powder 2 0.80–0.83
Morphine
MORPHINE
$5,000 Liquid (vials) 1 0.90
LSD
LSD
$42,000 Blotter tabs/Liquid 2 0.83
Shrooms
SHROOMS
$2,500 Dried mushrooms 2 0.79

 

 

๐ŸŒฟ Marijuana (Weed) (2 variants)

Cannabis dried flowers, sold in 10g–500g packages. Two strains: Indica and Sativa.

Substances

Substance Potency Price Notes
Cannabis Indica
SUBSTANCE-WEED-IND
0.83 $900/g (10g pack) Slower growing, indoor-friendly
Cannabis Sativa
SUBSTANCE-WEED-SAT
0.91 $1,200/g (10g pack) Higher potency, outdoor growing

Craftable Products

Product Value Recipe
Weed Pipe $2,000 0.5g weed + 0.5g tobacco + glass pipe
Blunt $1,600 0.5g weed + 0.5g tobacco + rolling papers
Cookie (Funny) $2,000 (×10) 5g weed + flour + sugar + soda
Hash $2,500/piece Cannabis powder → lump → hash

Package Prices

10g 50g 100g 500g
$9,000–$12,000 $45,000 $90,000–$120,000 $450,000

 

 

โšก Amphetamine (1 variant)

Speed — processed from phenylethylamine via amphetamine salts. Multiple synthesis routes.

Substances

Substance Potency Price Notes
Amphetamine
SUBSTANCE-AMPH
0.86 $1,200/g (10g pack) Standard amphetamine powder

Craftable Products

Product Value Recipe
Amph Vial $3,000 1g amphetamine + vial

Package Prices

10g 50g 100g 500g
$12,000 $61,000 $120,000 $610,000

 

 

๐Ÿ’Ž Methamphetamine (2 variants)

Crystal meth — processed from ephedrine. Two tiers: standard meth and rare Blue Meth ("Smurf Dope").

Substances

Substance Potency Price Notes
Methamphetamine
SUBSTANCE-METH
0.88 $1,800/g (10g pack) Standard crystal meth
Blue Meth (Smurf Dope)
SUBSTANCE-BLUE-METH
0.95 $1,800/g (10g pack) Premium variant from methylamine — highest potency

Craftable Products

Product Value Recipe
Meth Vial $4,000 1g meth + vial

Package Prices

10g 50g 100g 500g
$18,000 $90,000 $180,000 $900,000

 

 

โ„๏ธ Cocaine (1 variant)

Processed from coca leaves through a multi-step chain: leaves → soft leaves → paste → cocaine.

Substances

Substance Potency Price Notes
Cocaine
SUBSTANCE-COCAINE
0.89 $2,400/g (10g pack) Standard cocaine powder

Craftable Products

Product Value Recipe
Cocaine Vial $7,000 1g cocaine + vial
Crack $3,500/piece Cocaine + ammonia/soda → crack lump → crack chunks

Package Prices

10g 50g 100g 500g
$24,000 $120,000 $240,000 $1,200,000

 

 

๐Ÿ’‰ Opium (2 variants)

Derived from poppy milk (from poppy heads or seeds). Can be further processed into morphine.

Substances

Substance Potency Price Notes
Opium
SUBSTANCE-OPIUM
0.83 $1,320/g (10g pack) Standard opium lump
Opium powder
SUBSTANCE-OPIUM-POWDER
0.80 Ground opium for mixing

Craftable Products

Product Price Recipe
Opium pipe $2,200 0.5g opium + glass pipe

Package Prices

10g
$13,200
50g
$66,000
100g
$132,000
500g
$660,000

 

 

๐Ÿ’‰ Morphine (1 variant)

Advanced opiate — 4-step chain from opium. Sold in labeled medical vials or boxes. Highest addiction rating (0.7).

Substances

Substance Potency Price Notes
Morphine
SUBSTANCE-MORPHINE
0.90 $8,000/vial (5g) Liquid morphine in labeled vials

Craftable Products

Product Price Recipe
Morphine vial $8,000 5g morphine + empty medical vial
Morphine box (×50 vials) $400,000 50 vials + medical box + duct tape

Package Prices

50g special pack
$20,000
Vial (5g)
$8,000
Box (50 vials)
$400,000

 

 

๐ŸŒˆ LSD (2 variants)

Most expensive drug per gram. Complex synthesis from ergotamine (rye, morning glory, or migraine medicine).

Substances

Substance Potency Price Notes
LSD (liquid)
SUBSTANCE-LSD
0.83 $42,000/g Liquid LSD compound
LSD tab
DRUG-LSD-TAB
$3,500/tab Paper blotter soaked with LSD — 1g makes 10 tabs

Craftable Products

Product Price Recipe
LSD tab $3,500 1 blotter + 1g LSD = 10 tabs

Package Prices

10 tabs
$19,000
50 tabs
$95,000
100 tabs
$190,000
500 tabs
$950,000

 

 

๐Ÿ„ Shrooms (2 variants)

Psilocybin mushrooms — grow from spores, clean optional, dry for sale. Budget-friendly production.

Substances

Substance Potency Price Notes
Dried shrooms (dirty base)
SUBSTANCE-SHROOMS-DRIED
0.79 $250/g (10g pack) Standard dried mushrooms
Powdered shrooms
SUBSTANCE-SHROOMS-POWDER
0.79 Ground for mixing, retains potency

Package Prices

10g
$2,500
50g
$12,500
100g
$25,000
500g
$125,000

 

 

๐Ÿ’ฐ Profitability Comparison (ranked by $/gram)

Approximate value per gram at base quality (no cutting agents), ranked from most to least profitable.

Rank Drug $/gram Production Complexity Tier
1 LSD $42,000 Very High (4 steps + extraction) T4
2 Cocaine $7,000 High (4 steps from coca leaves) T3
3 Morphine $5,000 Very High (4 steps from opium) T3
4 Methamphetamine $3,000 High (3-4 steps from ephedrine) T3
5 Blue Meth $3,000+ High (requires methylamine) T4
6 Shrooms $2,500 Low (grow → dry) T1-2
7 Amphetamine $2,200 Medium (extraction → salts → amph) T2
8 Opium $2,200 Low (grow poppies → milk → lump) T2
9 Marijuana $1,500 Low (grow → dry) T1-2
๐Ÿ’ก LSD is by far the most profitable per gram ($42,000) but requires the most complex production chain and highest-tier equipment. For beginners, Marijuana and Shrooms offer the easiest entry point with minimal equipment investment.

 

 

โš—๏ธ Mixing Mechanics & Formulas (how potency & stats work)

Every substance in DDS2 has up to four properties that affect the final mixed product. These are the stats you see on the Substances & Cutting Agents page.

Stat Game Label What It Does Goal
Potency POT / "Power" The base strength of a drug substance (0.0–1.0). This is what customers evaluate against the town’s expected potency. Higher potency = better reputation. Cutting agents with a POT multiplier > 1.0 can increase final potency. Higher is better
TOX Toxicity How dangerous the substance is. Directly feeds into the overdose chance formula. High-TOX cutting agents (acetone, gasoline, methanol) are lethal at high mix ratios. Only substances with a TOX value contribute to OD risk — zero-TOX fillers like flour, sugar, and salt do not increase OD chance. Lower is better
ADD Addiction How addictive the substance is. Higher addiction = customers return more frequently for repeat purchases. However, addicted customers are more vulnerable to overdose, so you may need cleaner mixes for repeat buyers. Higher for profit
STR Strength / MixSTR The strength multiplier (mixStrengthening). Values > 1.0 boost the final potency of the mixed product; values < 1.0 reduce it. This is the key stat for cutting agents — it determines whether your filler helps or hurts the product’s perceived quality. The game averages all ingredient STR values weighted by quantity. ≥ 1.0

Potency Calculation

Average Potency = Sum of (each substance’s Potency × grams used) ÷ Total grams in mix

Example: 80g Cocaine (0.89) + 20g Soda (0.0)
  = (0.89 × 80 + 0.0 × 20) ÷ 100 = 0.712 final potency

Each town/zone has a potency expectation. If your average potency exceeds the town’s expectation, your reputation increases. If it falls below, reputation drops. Pure (uncut) drugs always meet expectations — the trade-off of cutting is more volume for lower quality.

Mix Strength Formula

Mix STR Multiplier = Sum of (each ingredient’s STR × its volume) ÷ Total volume

Final Potency ≈ Average Potency × Mix STR Multiplier

Example: 80g Cocaine (STR 1.0) + 20g Cough Syrup (STR ~1.01)
  STR Mult = (1.0 × 80 + 1.01 × 20) ÷ 100 = 1.002
  Potency barely changes — Cough Syrup is a “neutral” filler that preserves quality.
๐Ÿ’ก Key insight: Cutting agents with STR ≥ 1.0 (like cough syrup, migraine medicine, ethanol, or tobacco) let you stretch product volume without losing potency. Agents with STR < 1.0 (like baking soda at ~0.9) actively reduce your mix’s perceived quality, even though they’re safe.

 

 

๐Ÿ’€ Overdose Mechanics (toxicity & OD chance)

Overdoses are calculated per-sale based on the toxicity of your mix and the quantity sold. Only substances with a TOX > 0 contribute to OD risk.

Toxicity Formula

Component Toxicity = Substance TOX × Quantity Sold × Mix Percentage

Average Toxicity = Sum of all Component Toxicities ÷ Total Grams Sold

Toxicity scales with the quantity sold per transaction. Selling 5g is far safer than selling 100g of the same mix. This means larger pack sizes carry proportionally higher overdose danger.

OD Chance Formula

OD Chance = (Avg Toxicity − 0.09) ÷ (0.4 − 0.09) × (0.75 − 0.05) + 0.05

The game clamps toxicity between two thresholds before calculating OD probability:

Threshold Value Meaning
Minimum TOX Level 0.09 Below this, toxicity is treated as 0.09 (baseline risk always exists)
Maximum TOX Level 0.40 Above this, OD chance is capped at maximum
Minimum OD Chance 5% Every sale has at least a 5% OD chance (risk is never zero)
Maximum OD Chance 75% The worst possible OD rate at maximum toxicity
โš  Addicted customers are more vulnerable. Even relatively safe products can cause ODs if sold to addicted buyers in large quantities over time. Consider offering cleaner mixes to long-term repeat customers.

 

 

โญ Best Cutting Agents (ranked by safety & effectiveness)

Not all fillers are equal. The best cutting agents preserve potency (STR ≥ 1.0) while keeping toxicity at zero. Here are the cutting agents from the Substances page, ranked by mix safety.

๐ŸŸข Tier 1 — Safe & Potency-Preserving (best mixers)

Zero or near-zero toxicity with STR ≥ 1.0. These agents let you stretch product without losing quality or killing customers.

Agent TOX POT ADD STR Why It’s Good
Cough Syrup 1.01 0.1 ~1.0 Zero TOX, slight potency boost, mild addiction. Ideal filler.
Migraine Medicine 1.01 0.1 ~1.0 Zero TOX, slight potency boost. Same tier as cough syrup.
Tobacco / Powdered Tobacco 1.01 0.1 1.05 Zero TOX, STR > 1.0 actively boosts potency. Community favorite for amph mixes.
Vinegar Zero TOX, zero everything. Pure bulk filler — dilutes potency but never kills.

๐ŸŸ  Tier 2 — Safe Fillers (low risk, dilutes potency)

Zero or very low TOX, but STR < 1.0 or no potency boost. Good for volume but customers may notice reduced quality.

Agent TOX POT ADD STR Notes
Flour Cheap, zero TOX. Dilutes potency — good for beginners.
Sugar Zero TOX, zero stats. Pure bulk filler.
Salt Zero TOX. Common in multi-ingredient mixes (flour + salt combos).
Soda (Baking Soda) 0.1 ~0.9 Very low TOX, but STR < 1.0 actively hurts potency. The classic cheap filler.

๐Ÿ”ด Tier 3 — Dangerous (high risk, handle with care)

High TOX, but strong STR multipliers. These can boost potency at the cost of killing your customers. Use in small amounts only.

Agent TOX POT ADD STR Warning
Ethanol 0.2 0.1 1.05 Moderate TOX but good STR. Usable in small amounts.
Ammonia 0.4 High TOX, no benefits. Used in crack production only.
Acetone 0.7 Very high TOX. Required for liquid mixing — evaporates during crystallization.
Gasoline 0.9 Extremely toxic. Used in cocaine processing, not for cutting.
Washing Powder 0.7 Highly toxic, no upside. Avoid as a cutting agent.

Community-Tested Recipes

Popular mixes reported by the DDS2 community. Results may vary with game updates.

Drug Recipe Rating Notes
Amphetamine 76% amph + 24% soda Safe Classic budget cut. Soda’s low STR reduces potency slightly.
Amphetamine 50% amph + 50% powdered tobacco โญ Best Zero TOX, STR > 1.0 preserves potency. No reported ODs.
Amphetamine 77% amph + 12% flour + 11% salt Safe Multi-filler approach. Zero TOX but dilutes potency.
Cocaine 80% coke + 20% cough syrup โญ Best Cough syrup’s POT 1.01 and zero TOX preserve quality.
๐Ÿ’ก TL;DR for best mixers: Use powdered tobacco, cough syrup, or migraine medicine as your primary cutting agents. They have zero toxicity and STR/POT ≥ 1.0, meaning they stretch your product without reducing quality or risking overdoses. Avoid baking soda if quality matters — its STR of ~0.9 actively lowers potency.

 

 

Data extracted from DDS2 game files. Prices shown are base values before cutting agent modifiers. Mixing formulas sourced from community research and game code analysis. Early Access — values may change with updates.