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5 business tiers — Complete money laundering guide from Laundromat to Club in Drug Dealer Simulator 1.
Data sourced from game files and community research. All images extracted from game textures.
๐ฐ Why Launder Money? (dirty vs clean)
Every dollar you earn from drug sales is dirty money. Dirty cash cannot be deposited at ATMs, and carrying it creates serious risk during police encounters. Laundering converts dirty money into clean money that is safe to bank and spend freely.
Dirty Money
- Earned from every drug sale transaction
- Cannot be deposited at ATMs
- Seized if police search you and find it
- Accumulates fast with higher-tier drugs
- Must be laundered before it is safe to use
Clean Money
- Produced by laundering businesses overnight
- Can be deposited at any ATM

- Safe to carry — police cannot seize it
- Used for purchasing properties and upgrades
- Essential for long-term financial growth
๐จ Danger: If police stop and search you while carrying dirty money, they will seize every dollar of it. The more dirty cash on your person, the more you stand to lose. Launder frequently and never hoard dirty money in your pockets.
๐ Laundering Overview (5 tiers)
All five laundering businesses compared side by side. Each tier offers higher daily capacity at a greater investment cost — but the ROI remains consistent at roughly 10 days across the board.
| Tier |
Business |
Investment Cost |
Daily Capacity |
Unlock Req. |
ROI (days) |
| T1 |
๐งบ Laundromat |
$5,000 |
$500/day |
Level 1 |
~10 days |
| T2 |
โฝ Gas Station |
$15,000 |
$1,500/day |
Level 2 |
~10 days |
| T3 |
๐ Car Wash |
$40,000 |
$4,000/day |
Level 3 |
~10 days |
| T4 |
๐ฝ๏ธ Restaurant |
$100,000 |
$10,000/day |
Level 4 |
~10 days |
| T5 |
๐ต Club |
$250,000 |
$25,000/day |
Level 5 |
~10 days |
๐ก Tip: The daily capacity represents the maximum amount of dirty money you can deposit per day. You deposit at any time, and the clean money becomes available for collection the following in-game day.
๐งบ Tier 1 — Laundromat (Starter)
Your first laundering business. Essential early purchase that keeps your cash flow clean during the opening hours of your dealing career.
Laundromat TIER 1
๐ต Cost: $5,000 ๐ Capacity: $500/day ๐ Slums Area
How it works: Visit the Laundromat, deposit up to $500 in dirty money, then return the next in-game day to collect your clean cash. The process is simple — walk in, interact with the deposit point, and choose how much to launder.
PROS
- Cheapest investment — affordable within the first few deals
- Available immediately at Level 1
- Located in the Slums, close to starting hideout
- Gets you into the laundering habit early
CONS
- $500/day cap is quickly outpaced by mid-game income
- Still useful but becomes insufficient alone after Level 2
- No upgrade path for increased capacity
When to buy: Immediately. This should be your very first major purchase, ideally within the first 1-2 in-game days. The $5,000 cost pays for itself in 10 days of laundering, and keeping your cash clean from the start prevents early seizure losses.
โฝ Tier 2 — Gas Station (Mid-Game)
A solid mid-game upgrade that triples your laundering capacity. Handles the increased income from branching into harder drugs.
Gas Station TIER 2
๐ต Cost: $15,000 ๐ Capacity: $1,500/day ๐ Near Factory District
How it works: Same deposit-and-collect mechanic as the Laundromat. Visit the Gas Station, deposit up to $1,500 in dirty money, and return the next day for clean cash. Located conveniently near the Factory district dealing zones.
PROS
- $1,500/day handles mid-game amphetamine and ecstasy profits
- Good location near active dealing zones
- Combined with Laundromat gives $2,000/day total capacity
- Reasonable $15,000 price — easily affordable by Level 2
CONS
- Still insufficient for cocaine and meth-level income
- Requires Level 2 unlock before purchase
- Will need a third tier once dealing scales up
When to buy: As soon as Level 2 unlocks, typically around Day 10-15. By this point your daily income from amphetamine and ecstasy sales will be exceeding the Laundromat's $500 cap. Prioritize this purchase to stay ahead of your dirty cash accumulation.
๐ Tier 3 — Car Wash (Serious Dealing)
A serious capacity jump for dealers moving into cocaine and crystal meth territory. The $4,000/day cap matches the income curve of mid-to-late game operations.
Car Wash TIER 3
๐ต Cost: $40,000 ๐ Capacity: $4,000/day ๐ Downtown
How it works: Deposit up to $4,000 in dirty money at the Car Wash and collect clean cash the following in-game day. The Downtown location puts it near several high-traffic dealing zones, making deposit runs efficient.
PROS
- $4,000/day covers cocaine and meth dealing income
- Combined with lower tiers gives $6,000/day total
- Central Downtown location — easy to reach from most zones
- Solid bridge between mid-game and endgame operations
CONS
- $40,000 investment requires significant savings
- Requires Level 3 unlock
- Heavy dealers will still outpace it eventually
When to buy: Around Day 25-30, once you are actively dealing cocaine or crystal meth. Your daily income at this stage will regularly exceed the combined $2,000/day capacity of the Laundromat and Gas Station. The $40,000 investment should be manageable if you have been laundering consistently.
๐ฝ๏ธ Tier 4 — Restaurant (High Volume)
A premium laundering front for high-volume dealers controlling multiple territories. The $10,000/day capacity handles even the most aggressive dealing operations.
Restaurant TIER 4
๐ต Cost: $100,000 ๐ Capacity: $10,000/day ๐ Premium Location
How it works: The Restaurant operates identically to lower-tier businesses — deposit dirty money, collect clean money the next day. The major difference is the massive $10,000/day throughput, which can handle the income from running multiple territory operations simultaneously.
PROS
- $10,000/day handles multi-territory dealing empires
- Combined with all lower tiers gives $16,000/day total
- Premium location in a higher-end district
- Covers virtually all non-endgame income levels
CONS
- $100,000 investment — requires serious savings discipline
- Requires Level 4 unlock
- Only outpaced by the absolute endgame dealing volume
When to buy: Around Day 40+, once you control multiple territories and are dealing high-value drugs across several zones. By this stage your combined lower-tier capacity ($6,000/day) is no longer enough. The $100,000 price tag is steep but the ROI is still ~10 days.
๐ต Tier 5 — Club (Endgame)
The ultimate laundering business. A quarter-million dollar investment that provides virtually unlimited daily laundering capacity for endgame operations.
Club TIER 5
๐ต Cost: $250,000 ๐ Capacity: $25,000/day ๐ Endgame Location
How it works: The Club is the crown jewel of your laundering empire. Deposit up to $25,000 in dirty money per day and collect it clean the next morning. With all five businesses running, your total daily laundering capacity reaches $41,000 — more than enough for any conceivable dealing operation.
PROS
- $25,000/day — virtually unlimited laundering capacity
- Combined total of $41,000/day with all tiers active
- Eliminates dirty cash buildup permanently
- The final laundering investment you will ever need
CONS
- $250,000 is the most expensive single purchase in the game
- Requires Level 5 — the final unlock tier
- Most players will not reach this until late endgame
When to buy: Day 60+ and beyond, once you reach Level 5 and have built up significant savings. This is the endgame goal — the final piece of your financial infrastructure. Once purchased, you will never have a dirty cash problem again.
๐ง Laundering Strategy Guide (progression)
Follow this optimal progression to keep your cash clean at every stage of the game. The key principle: upgrade as soon as your daily dealing income exceeds your current laundering capacity.
Optimal Laundering Progression
๐งบ Laundromat
$500/day → โฝ Gas Station
$2,000/day → ๐ Car Wash
$6,000/day → ๐ฝ๏ธ Restaurant
$16,000/day → ๐ต Club
$41,000/day
Cumulative daily capacity shown — all businesses stack together.
๐ When to Upgrade
The rule is simple: once your daily dealing income consistently exceeds your current laundering capacity, buy the next tier.
If you are leaving dirty cash unlaundered at the end of most days, you are overdue for an upgrade. Dirty cash sitting in your pockets or safe is cash at risk of seizure.
๐น ROI Analysis
Every laundering business pays for itself in approximately 10 in-game days if used at full capacity. This makes them the most consistent investments in the game.
| Business |
Cost |
Daily Return |
Breakeven |
| ๐งบ Laundromat |
$5,000 |
$500 |
~10 days |
| โฝ Gas Station |
$15,000 |
$1,500 |
~10 days |
| ๐ Car Wash |
$40,000 |
$4,000 |
~10 days |
| ๐ฝ๏ธ Restaurant |
$100,000 |
$10,000 |
~10 days |
| ๐ต Club |
$250,000 |
$25,000 |
~10 days |
๐ฏ Optimal Laundering Progression
1
Buy the Laundromat immediately (Day 1-2)
Your first priority after starting the game. Even if it means delaying drug inventory, getting the Laundromat running ensures every dollar you earn starts getting cleaned right away.
2
Save for the Gas Station (buy around Day 10-15)
By the time you hit Level 2, your daily income should be exceeding $500. The Gas Station's $1,500/day cap combined with the Laundromat gives you $2,000/day — enough for mid-game operations.
3
Car Wash when dealing cocaine/meth (Day 25-30)
Once you branch into high-value substances, your income spikes hard. The Car Wash brings total capacity to $6,000/day, keeping pace with aggressive dealing across multiple zones.
4
Restaurant when controlling multiple territories (Day 40+)
At this stage you are running a full operation across several territories. The Restaurant's $10,000/day cap brings your total to $16,000/day — enough for the vast majority of the late game.
5
Club is the endgame goal (Day 60+)
The final purchase. With all five businesses active, you hit $41,000/day total capacity. At this point, dirty cash accumulation is no longer a concern — you have won the laundering game.
โ Common Mistakes
| Mistake |
Why It Hurts |
Fix |
| Hoarding dirty cash |
One police search wipes out thousands of dollars |
Deposit every day without exception |
| Not upgrading tiers |
Daily income exceeds capacity, dirty cash piles up |
Buy the next tier as soon as it unlocks |
| Forgetting to collect |
Clean money sits uncollected, blocking new deposits |
Make collection runs part of your daily routine |
| Skipping early tiers |
Waiting for higher tiers means weeks of dirty cash risk |
Buy every tier in sequence as they unlock |
| Spending on upgrades before laundering |
Hideout upgrades are nice, but losing cash to seizure is worse |
Prioritize laundering businesses over cosmetic purchases |
โ ๏ธ Warning: Never carry more dirty cash than you can afford to lose. Police seizure takes all dirty money on your person — there is no partial confiscation. If you have $20,000 in dirty cash and get stopped, every last dollar is gone. Deposit early, deposit often.
๐ก Tip: You can own multiple businesses simultaneously. Their daily capacities stack — owning all five tiers gives you a combined $41,000/day laundering capacity. Never sell or abandon a lower-tier business; keep them all running for maximum throughput.
๐ Pro Tip: Plan your daily route to include deposit and collection stops at all active laundering businesses. The most efficient dealers build a loop: deal in a territory, deposit dirty cash at the nearest business, move to the next zone, repeat. This keeps dirty cash exposure to an absolute minimum and ensures no capacity goes to waste.