Your reputation in Drug Dealer Simulator 2 is shaped by the quality of drugs you sell, your criminal activities, and the consequences of your actions. Three key metrics track your standing: Town Reputation, Street Cred, and Drug Demand. Events trigger based on your behavior and directly modify these values.
Town Reputation
How the town views you. High rep means better prices, more clients, and less police attention. Selling quality drugs increases it; toxic dope and crime tank it.
Street Cred
Your criminal reputation. Earned through quality dope, theft, and creating addicts. Higher street cred unlocks better connections but draws more attention.
Drug Demand
How much people want your drugs. Good quality increases demand; toxic products destroy it. Higher demand means more customers seeking you out.
✅ Good Dope Events
Triggered when you sell high-quality drugs. These are the only events that boost all three stats positively. Keep your product quality high!
| EVENT |
DESCRIPTION |
TOWN REP |
STREET CRED |
DRUG DEMAND |
| ⬆️ Good dope |
Word is spreading, that your dope is good! |
+45 |
+5 |
+10 |
| ⬆️ Awesome dope |
The rumour has it the shit you're sellin is awesome! |
+50 |
+8 |
+13 |
| ⬆️ Best shit ever |
Folks are fighting over your dope! |
+60 |
+10 |
+15 |
| ⬆️ Miracle dope |
Your shit is so good it cures cancer! |
+60 |
+10 |
+15 |
👎 Bad Dope Events
Triggered when you sell low-quality or heavily-cut drugs. Damages your town reputation and reduces demand. Keep cutting agents to a reasonable level.
| EVENT |
DESCRIPTION |
TOWN REP |
STREET CRED |
DRUG DEMAND |
| ⬇️ Weak stuff |
Folks rather dope vitamine C than your stuff |
-55 |
0 |
-8 |
| ⬇️ Bad dope |
Word is spreading that your dope is bad |
-60 |
0 |
-15 |
| ⬇️ Trash dope |
The rumour has it you sell trash |
-60 |
0 |
-15 |
| ⬇️ Very bad dope |
Your dope is so bad it screams "spank me, daddy!" |
-60 |
0 |
-15 |
☠️ Toxic Dope Events
Triggered when you sell extremely low-quality or poisonous drugs. These are the most devastating reputation events — some can destroy hundreds of reputation points at once. Toxic dope also damages street cred.
| EVENT |
DESCRIPTION |
TOWN REP |
STREET CRED |
DRUG DEMAND |
| 💀 Shitty dope |
Your dope is making everyone sick |
-70 |
0 |
-25 |
| 💀 Oops... |
Local medical facilities report increase in cases of drug poisoning in the area. Your area... |
-60 |
-10 |
-40 |
| 💀 Toxic dope |
Local party ends up in OR after scoring your dope |
-80 |
-30 |
-25 |
| 💀 My tummy hurts |
Some of your clients spread the word that they're getting sick from your drugs |
-80 |
0 |
-55 |
| 💀 Bad trip |
School trip was cancelled after kids got sick after taking unknown drugs. Everyone's looking at you. |
-90 |
-20 |
-20 |
| 💀 They don't want you to know |
Parents start taking your dope away from their children for fear of it causing autism. |
-90 |
0 |
-50 |
| 💀 Make Isla Sombra great again |
Your dope is so bad it would win the USA presidential election |
-150 |
0 |
-60 |
| 💀 Debugging |
Your dope is so toxic that farmers start using it as pesticide |
-200 |
0 |
-75 |
| 💀 Oily fish |
Your dope is so toxic, large oil companies consider spilling it in the ocean |
-250 |
0 |
-100 |
| 💀 Clean sinuses |
People start snorting washing powder as a healthier alternative to your dope |
-300 |
0 |
-150 |
💉 Addiction Events
Triggered when your drugs are so potent they create addicts. A double-edged sword — massively boosts drug demand and street cred, but devastates town reputation. The more addicts, the more demand for your product.
| EVENT |
DESCRIPTION |
TOWN REP |
STREET CRED |
DRUG DEMAND |
| 🔄 Too good |
Word goes that some people get hooked on your dope |
-30 |
+20 |
+50 |
| 🔄 Gimme more! |
Junkies start stealing shit to get more of your stuff |
-50 |
+35 |
+60 |
| 🔄 Just one more hit... |
Preventive measures have been taken by the authorities because too many people got addicted to your stuff |
-100 |
+20 |
+80 |
| 🔄 I can stop whenever I want! |
More and more people get addicted to your drugs |
-150 |
+25 |
+100 |
💡 Strategy Note: Addiction events are the only way to get massive drug demand boosts (+50 to +100). If you're focused on sales volume over town reputation, creating addicts is the most profitable strategy — but watch out for the -150 town rep penalty at the highest tier.
🔓 Theft Events
Triggered when you steal from homes and businesses. Theft always lowers town reputation but boosts your street cred. Drug demand is unaffected.
| EVENT |
DESCRIPTION |
TOWN REP |
STREET CRED |
DRUG DEMAND |
| 🗝️ Thief |
Word is spreading that you and your people are thieves. |
-50 |
+10 |
0 |
| 🗝️ Burglar |
"Purple burglar alarm" should be your ringtone |
-55 |
+13 |
0 |
| 🗝️ Ocean's 69 |
The rumour has it there's no heist you can't handle |
-60 |
+15 |
0 |
😰 Stress Events
Certain situations cause stress buildup at different rates. Higher stress affects your performance and decision-making. Stress accumulates per second while the event is active.
| EVENT |
STRESS / SECOND |
INTENSITY |
DESCRIPTION |
| Bad Neighbourhood |
0.5/sec |
|
Being in a dangerous area |
| Trespassing |
1.5/sec |
|
Entering restricted/private property |
| Breaking In |
1.5/sec |
|
Actively breaking into a building |
| Chase |
1.8/sec |
|
Being chased by police or enemies |
| Hideout Raid |
6/sec |
|
Your hideout is being raided by police |
⚠️ Hideout Raids: Hideout raids generate stress 4x faster than any other event (6.0/sec). Invest in security upgrades (🔒 door locks, 🪟 window bars) to reduce raid frequency. Keep contraband hidden and don't store too much product in one location.
💡 Reputation Strategy Guide
📈 Maximizing Town Reputation
- Sell high-quality drugs consistently (+45 to +60 per event)
- Avoid toxic products — worst case is -300 rep in one event
- Minimize theft — each steal costs -50 to -60 rep
- Good dope events are the ONLY way to gain town rep
💀 Maximizing Street Cred
- Sell quality drugs (+5 to +10 per good dope event)
- Create addicts for big cred boosts (+20 to +35)
- Steal frequently (+10 to +15 per theft event)
- Avoid toxic dope — it can reduce street cred too (-30)
📊 Maximizing Drug Demand
- Good dope gives moderate demand boosts (+10 to +15)
- Addiction events give massive demand boosts (+50 to +100)
- NEVER sell toxic drugs — worst case is -150 demand
- Bad dope reduces demand by -8 to -15 per event