The Prison camp is a town of its own on Isla Sombra, and it is where you end up after a militia raid catches you or you lose a fight to militia (see Wanted Level, Militia Raids & Arrests). You work off your sentence with chores that pay in Labour cards, or find another way out. Police arrests are handled separately, and the raid setting in Cartel Settings & Difficulty Presets changes how reachable the camp is.
Contents: The Camp works questline · Chores and recipes · Labour cards and your sentence · The camp as a market · Prison clothing · Not found in the game files
Seven tasks make up the Camp works questline. Talking to the guard starts it and also opens the "find a way out" task. Each task gives cartel experience.
| Task ID | Task | What it says | Cartel XP | Unlocks next |
|---|---|---|---|---|
INMA01-INTRO | Talk to the Guard | Speak to the prison guard for instructions. | 100 | INMA02-MILI, INMA00-FREE |
INMA02-MILI | Talk to Officer Torres | Ask the officer for directions for obtaining work in the camp. | 100 | INMA03-COOK, INMA04-LAUNDRY |
INMA03-COOK | Meet the Cook | Talk to the Cook, to learn more about the kitchen works. | 100 | — |
INMA04-LAUNDRY | Meet the Laundryman | Talk to the Laundryman, to learn more about the laundry works. | 100 | — |
INMA05-BANDIT | Talk to La Ganzúa | Find the inmate named La Ganzúa in the C6 building to learn more about the camp works. | 100 | — |
INMA06-CARDS | Bring cards to the guard | Deliver good labor cards to the camp guard to reduce your sentence. | 100 | — |
INMA00-FREE | Find a way to get out of prison | Work through your sentence or find an alternate way out of prison. | 200 | — |
The Cook and the Laundryman teach the two chores below, and the inmate La Ganzúa in the C6 building explains the rest of the camp works.
The camp chores are ordinary crafting recipes: bake bread in two steps, and wash prison uniforms. Ingredient amounts are as stored (substances in grams, items as counts). See Crafting Recipes.
| Recipe | Inputs | Output | Craft time |
|---|---|---|---|
Bread doughC-BREAD-DOUGH | 500 Flour 20 Yeast 20 Salt 400 Water | 500 Bread dough | 15 s |
Loaf of breadC-BREAD | 500 Bread dough | 1 × Loaf of bread | 40 s |
Clean prison uniformC-UNI-CLEAN | 100 Washing powder 1 × Dirty prison uniform | 1 × Clean prison uniform | 30 s |
The item description says Labour cards are collected in exchange for work at the camp. The tables do not say which chore pays how many cards.
| Item | Stack size | Weight | Description |
|---|---|---|---|
| Labour card | 500 | 5 g | A card that can be collected in exchange for work at Isla Sombra Work Camp. |
The last task, Bring cards to the guard, says that delivering good labor cards reduces your sentence. The prison controller keeps a sentence-card count and a bailout amount for every imprisoned player, plus a prison-break timer of 1,800 seconds (30 min) to return to prison. The sentence length, the card cost and the bailout amount are worked out in script and are not in the tables. The Loss multiplier cartel setting scales fines and bailouts.
| Drug | Demand modifier | Maximum demand pool | Default price entry |
|---|---|---|---|
| Weed | 1.1 | 350 | B2,800 |
| Amphetamine | 1.1 | 300 | B3,500 |
| Meth | 1.1 | 550 | B4,500 |
| Opium | 1.1 | 200 | B3,500 |
The camp town has its own drug demand for these four drugs, and clients expect an average potency of 0.65. The tables do not state the unit of the default price entries. A developer hint says you can smuggle drugs in to serve the camp's clients, but that hint text is not referenced by the hint table. See Drugs & Drug Economy.
The camp has its own prison clothing, marked as camp property and not sold in any shop: Prison cap, Prison top, Prison pants, Prison slippers. Their stats are on Clothing & Apparel.
The tables do not give the sentence length, how many cards each chore or the guard exchange is worth, the bailout amount, or the guard dialogue. Whether a prison break has other consequences is decided in script.
Source: game DataTables (IS_TaskDatabase, IS_QuestlineDatabase, CraftingRecipiesDatabase, IS_TownDatabase, ItemDatabase, BalanceFlagsDatabase) and the prison controller class dump. Values are as stored in the current Steam build; bolivars are written with a leading B.
by xDqwg