Steam Community GuideOriginally written by Huslaa for Drug Dealer Simulator — Jun 4, 2023 @ 10:10pm — 86 ratings
View original on Steam ↗
Important
When it comes to game files, there are values that will appear different when viewed in the files compared to what you actually see in the game. This is primarily because these values serve specific purposes during the initial loading process and undergo adjustments and modifications through code and calculations.
During the game's loading phase, certain values are used as initial settings or parameters to establish the game environment. These values may be hard-coded or predefined in the files. However, once the game starts running, these values can be tweaked or adjusted dynamically based on various factors like player input, system specifications, or game progression.
Game files often contain multiple references to certain values. These references can be found in different sections or scripts, and each reference may serve a specific purpose or context within the game. Consequently, the value you observe in a particular file location may not necessarily be the one being loaded or actively used during game-play. The game engine and underlying code may determine which specific value or calculation is relevant at any given moment, resulting in potential discrepancies between the displayed values in the files and the actual in-game experience.
In summary, the variation between the values seen in game files and those witnessed during game-play can occur due to several factors. These include the initial loading process, dynamic adjustments made through code and calculations, and the presence of multiple references to the same values in different parts of the game. Therefore, it's important to consider that the values displayed in game files may not always accurately reflect what is observed in the game itself.
All times are in real life/world seconds
Any spelling errors in the names or text are correct and not mistakes
Drug & Ingredient Stats
Mortality Scale
Range
Qualitative
Laundering Table
Level
Upgrade Cost
Min Level
Return %
Max Daily Revenue
Weed Growth Stats
Any stats that with a value of "N/A" were not listed in the stat file, so i assume that the base stats from weedPlantBP is used
weedPlantBP
Stat
Value
Lab Type Stats
This doesn't seem to take into account lab size, if i come across different stats or calculations for that, I will update.
Lab Name
Produces Drug
Production Time
Production Quantity
Lab Base Cost
Production Cost Per Gram
Hideout Stats
APARTMENT:
HideoutMinLevel
1
Hideout Stats 2
STINK THREE GARAGES:
HideoutMinLevel
12
Sales Manager Stats
Key
Value
Sale Area Stats
OLD TOWN01
UnlockLevel
1
Sale Area Stats 2
PARTY ZONE
Unlock Level
15
Sale Area Stats 3
COMMUNE
Unlock Level
28
BalanceFlags
* Any values listed here are most likely used over any other place it is listed. Key
Value
Description
Expo Events
Event
ExpoEventValue
ExpoEventMedianePoints
Gang Manager
*These 2 gangorderinterval's are not used, the ones from balanceflags are.
Key
Value
Villa Stats
The American Dream
BuildingSurface:
379.0
Statistics Manager Stats
Key
Value
Base NPC Stats
Here's the table in Steam BBCode format:
Key
Value
File Stats (Small Sets)
These didnt really have enough information to have their own sections.Police Manager
Key
Value
Loot Pool Stats (Trash Bin Loot)
Item
SpawnChance
QuantityMin
QuantityMax
AmountMin
AmountMax
Loot Spawner Stats ( Random World Loot)
spawnTimeoutMin
spawnTimeoutMax
lootSpawnChance
Shop Villa
Product
Value
Shop Market Salesman (Emma's Stall)
Product
Value
Shop Trash
Product
Value
Shop Decorations (Diana)
Product
Value
Shop Drugstore (Jamie)
Product
Value
Shop Furniture (Donald)
Product
Value
Shop Pharmacy
Product
Value
Shop Weed Seed
Product
Value
Shop Amy's
Product
Value
Shop Jay's
Product
Value
Shop Pawn
Product
Value
Shop Sector C Furniture
Product
Value
Shop Laundry Back
Product
Value
Shop Psychedelics
Product
Value
Calculations Warning
Please note that the following translation and interpretation of the code and calculations are my best efforts. However, it is important to acknowledge that not everything presented here may be entirely correct or accurate. I have made every attempt to provide reliable information, but there is a possibility of errors or inaccuracies.
Feel free to comment, msg me, or contact me on the dds discord, if you have any corrections and can show me.
Gang Order Check (Calculations)
Check
Check if the delivery is the correct size and form
correctSize && correctForm
Gang Order Interval (Calculations)
Gang Order Timer
GANG_MAX_LEVEL= 10
OverDose & Addiction (Calculations)
Addiction Calculation
The minimum addictiveness value is set to 1.0 (minAddictValue).
Client / Dealer Arrest (Calculations)
*simplified client/dealer arrest calculations
Variable
Formula
Eddie Delivery Time (Calculations)
Variable
Formula
Expo (Calculations)
*These calculations were found in different files, I didn't trace how they interact, if they do, or if it were old code vs new updates/patches.